- Kills
- 2
- +0 in the last 90 days
- Losses
- 17
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 5%
- ISK destroyed
- 267.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 17
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 2
ISK
- Destroyed
- 267.6M
- Lost
- 5.32B
- Balance
- -5.05B
- ISK Efficiency
- 5%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt35.1K
Damage Ratio · 12%
Damage Taken268.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Incoming:
Guristas - Kinetic, Thermal
Serpentis - Kinetic, Thermal
EoM - Kinetic, Thermal
Blood Raiders - EM, Thermal
Sansha's Nation - EM, Thermal
Angel Cartel - Kinetic, Explosive
Minmatar Republic - Kinetic, Explosive, Thermal
Mercenary - EM, Kinetic, Explosive, Thermal
Rogue Drones - EM, Kinetic, Explosive, Thermal
Outgoing:
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Jamming:
Gallente: Magnemotronic
Minmatar: Ladar
Amarr: Radar
Caldari: Gravimetric
Sterile Conduits
•6000 Aqueous Liquids
•24000 Base Metals
•24000 Heavy Metals
•24000 Non-CS Crystals
•24000 Felsic Magma
•24000 Carbon Compounds
•24000 Complex Organisms
•24000 Micro Organisms
•24000 Planktic Colonies
Guristas - Kinetic, Thermal
Serpentis - Kinetic, Thermal
EoM - Kinetic, Thermal
Blood Raiders - EM, Thermal
Sansha's Nation - EM, Thermal
Angel Cartel - Kinetic, Explosive
Minmatar Republic - Kinetic, Explosive, Thermal
Mercenary - EM, Kinetic, Explosive, Thermal
Rogue Drones - EM, Kinetic, Explosive, Thermal
Outgoing:
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Jamming:
Gallente: Magnemotronic
Minmatar: Ladar
Amarr: Radar
Caldari: Gravimetric
Sterile Conduits
•6000 Aqueous Liquids
•24000 Base Metals
•24000 Heavy Metals
•24000 Non-CS Crystals
•24000 Felsic Magma
•24000 Carbon Compounds
•24000 Complex Organisms
•24000 Micro Organisms
•24000 Planktic Colonies