- Kills
- 98
- +0 in the last 90 days
- Losses
- 17
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 80%
- ISK destroyed
- 6.40B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 98
- Losses
- 17
- Danger Ratio
- 100%
- Final Blows
- 12
- Points
- 98
ISK
- Destroyed
- 6.40B
- Lost
- 1.61B
- Balance
- +4.78B
- ISK Efficiency
- 80%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt16.0M
Damage Ratio · 99%
Damage Taken198.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Rules of profit
§1 - Give a producer a shipment of ore and you supply him for one day. Tech him mining and you loose a regular customer.
§2 - Never place friendship over profit
§3 - You cannot betray an honest customer, but it never hurts to try.
§4 - Peace is good for business.
§5 - War is good for business.
§6 - A friend in need is a potential customer.
§7 - Blood is thicker than water, but harder to sell.
§8 - Never buy anything you can't resell.
§9 - Never kill a customer, except when you make more profit out of his death.
§1 - Give a producer a shipment of ore and you supply him for one day. Tech him mining and you loose a regular customer.
§2 - Never place friendship over profit
§3 - You cannot betray an honest customer, but it never hurts to try.
§4 - Peace is good for business.
§5 - War is good for business.
§6 - A friend in need is a potential customer.
§7 - Blood is thicker than water, but harder to sell.
§8 - Never buy anything you can't resell.
§9 - Never kill a customer, except when you make more profit out of his death.