- Kills
- 107
- +0 in the last 90 days
- Losses
- 64
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 85%
- ISK destroyed
- 14.34B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 107
- Losses
- 64
- Danger Ratio
- 100%
- Final Blows
- 10
- Points
- 107
ISK
- Destroyed
- 14.34B
- Lost
- 2.48B
- Balance
- +11.86B
- ISK Efficiency
- 85%
Solo
- Solo Kills
- 2
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.1M
Damage Ratio · 71%
Damage Taken848.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Basic laws of combat:
1) When you are ahead of your position, the artillery will fall short.
2) Incoming fire has right of way.
3) When you are short on everything except enemy, you are in combat.
4) Friendly fire is always more accurate than enemy fire.
5) It's not retreating, it's attacking to the rear.
6) There's always someone bigger, better, smarter, more determined, and better paid.
7) A pistol is what you use to fight your way to a rifle you never should have put down in the first place.
8) Never forget that your weapon was made by the lowest bidder.
9) The grass is always greener on the other side of No Man's Land.
10) When faced with a problem, you should use C4. If the problem is still there, you didn't use enough C4. If *more* problems arise, you used too much C4.
11) That diversion you're ignoring is the main attack
1) When you are ahead of your position, the artillery will fall short.
2) Incoming fire has right of way.
3) When you are short on everything except enemy, you are in combat.
4) Friendly fire is always more accurate than enemy fire.
5) It's not retreating, it's attacking to the rear.
6) There's always someone bigger, better, smarter, more determined, and better paid.
7) A pistol is what you use to fight your way to a rifle you never should have put down in the first place.
8) Never forget that your weapon was made by the lowest bidder.
9) The grass is always greener on the other side of No Man's Land.
10) When faced with a problem, you should use C4. If the problem is still there, you didn't use enough C4. If *more* problems arise, you used too much C4.
11) That diversion you're ignoring is the main attack