- Kills
- 11
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 16%
- ISK destroyed
- 355.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 11
- Losses
- 29
- Danger Ratio
- 86%
- Final Blows
- 4
- Points
- 11
ISK
- Destroyed
- 355.2M
- Lost
- 1.88B
- Balance
- -1.53B
- ISK Efficiency
- 16%
Solo
- Solo Kills
- 2
- Solo Ratio
- 18%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 14%
- Activity
- Inactive
Damage Dealt71.0K
Damage Ratio · 19%
Damage Taken293.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Be High In Lowsec
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sleepers - /!\ The bastards have vulcan/necron omni-strikes technology /!\
Sansha - EM & Thermal
Angel - Explosive, kinetic, Thermal & EM
Mercenary - Kinetic, EM, Thermal & Explosive
Caldari = Thermal/EMP
Minmatar = expl/kin
Ammar navy = em/thermal
Mordu's legion = em/thermal/kinetic
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM thermal
Security status: Empire restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.