- Kills
- 0
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 4
- Danger Ratio
- 75%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 468K
- Balance
- -468K
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 25%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken910
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Main Entry:
[ Vicious Circle ]
Function:
[ Noun ]
Date:
[ circa 1792 ]
1 : an argument or definition that begs the question
2 : a chain of events in which the response to one difficulty creates a new problem that aggravates the original difficulty —called also vicious cycle