- Kills
- 2,670
- +0 in the last 90 days
- Losses
- 137
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.82T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2,670
- Losses
- 137
- Danger Ratio
- 96%
- Final Blows
- 459
- Points
- 2,670
ISK
- Destroyed
- 1.82T
- Lost
- 12.75B
- Balance
- +1.81T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 195
- Solo Ratio
- 7%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt36.4M
Damage Ratio · 96%
Damage Taken1.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Solo Maller is a trap.
Solo Prophecy is a trap.
Solo Drake is 90% trap.
Solo Damnation is 150% trap plus 5%/level.
Solo Battleship is a trap.
Solo Faction Battleship is twice the trap.
Solo Black Ops is three times the trap.
Solo Marauder is also three times the trap
Solo Hictor is a trap.
Solo Vallkyyria is a trap
Anything in the top belt in Amamake is a trap. Yes, especially the Retriever.
If the enemy has an inferior force waiting for you to attack in a location where they could easily leave, it's a trap.
If the enemy has an inferior or comparable force waiting in a location where you can't easily leave, it's a trap.
If you think the enemy might be walking into your trap, you've fallen for a trap.
Solo Prophecy is a trap.
Solo Drake is 90% trap.
Solo Damnation is 150% trap plus 5%/level.
Solo Battleship is a trap.
Solo Faction Battleship is twice the trap.
Solo Black Ops is three times the trap.
Solo Marauder is also three times the trap
Solo Hictor is a trap.
Solo Vallkyyria is a trap
Anything in the top belt in Amamake is a trap. Yes, especially the Retriever.
If the enemy has an inferior force waiting for you to attack in a location where they could easily leave, it's a trap.
If the enemy has an inferior or comparable force waiting in a location where you can't easily leave, it's a trap.
If you think the enemy might be walking into your trap, you've fallen for a trap.