- Kills
- 146
- +0 in the last 90 days
- Losses
- 61
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 79%
- ISK destroyed
- 22.15B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 146
- Losses
- 61
- Danger Ratio
- 97%
- Final Blows
- 13
- Points
- 146
ISK
- Destroyed
- 22.15B
- Lost
- 6.00B
- Balance
- +16.15B
- ISK Efficiency
- 79%
Solo
- Solo Kills
- 6
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt1.2M
Damage Ratio · 83%
Damage Taken235.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
1m SP link: https://www.eveonline.com/signup?invc=eb6f04b2-28e3-4297-83d5-0886148b61ec
Conscript & C.E.O. (Creating Extraordinary Outcomes) of The Conn Collective - Resistance is Futile
Enemy Hardener Damage Type
Blood Raider EM / Thermal EM / Thermal
Guristas/EoM Kin / Thermal Kinetic
Sanshas EM / Thermal EM
Serpentis Thermal / Kin Kinetic
Angel Explosive / Kin Explosive
Mordus Kin / Thermal Kinetic
Rogue Drones All Res EM
Mercenary All Res Thermal
Minmatar All Res Thermal / Explosive
Gallente Kinetic Kinetic
Amarr EM / Thermal Thermal
Caldari Kin / Thermal Kinetic
Thukker Tribe All Res Explosive
The Syndicate All Res Kinetic
Armor
* Hull Upgrades
* Mechanics
Engineering
* Capacitor Management
* Capacitor Systems Management
* CPU Management [Fitting Skill]
* Power Grid Management [Fitting Skill]
Navigation
* Evasive Maneuvering
* Navigation
* Warp Drive Operation
Shield
* Shield Management
* Shield Operation
Spaceship Command
* Spaceship Command
The following skills are arguably core skills as well, though they don't affect all ships.
Engineering
* Advanced Weapon Upgrades [Fitting Skill]
* Thermodynamics
* Weapon Upgrades [Fitting Skill]
Rigging
* Jury Rigging
Targeting
* Advanced Target Management
* Long Range Targeting
* Signature Analysis
* Target Management
Conscript & C.E.O. (Creating Extraordinary Outcomes) of The Conn Collective - Resistance is Futile
Enemy Hardener Damage Type
Blood Raider EM / Thermal EM / Thermal
Guristas/EoM Kin / Thermal Kinetic
Sanshas EM / Thermal EM
Serpentis Thermal / Kin Kinetic
Angel Explosive / Kin Explosive
Mordus Kin / Thermal Kinetic
Rogue Drones All Res EM
Mercenary All Res Thermal
Minmatar All Res Thermal / Explosive
Gallente Kinetic Kinetic
Amarr EM / Thermal Thermal
Caldari Kin / Thermal Kinetic
Thukker Tribe All Res Explosive
The Syndicate All Res Kinetic
Armor
* Hull Upgrades
* Mechanics
Engineering
* Capacitor Management
* Capacitor Systems Management
* CPU Management [Fitting Skill]
* Power Grid Management [Fitting Skill]
Navigation
* Evasive Maneuvering
* Navigation
* Warp Drive Operation
Shield
* Shield Management
* Shield Operation
Spaceship Command
* Spaceship Command
The following skills are arguably core skills as well, though they don't affect all ships.
Engineering
* Advanced Weapon Upgrades [Fitting Skill]
* Thermodynamics
* Weapon Upgrades [Fitting Skill]
Rigging
* Jury Rigging
Targeting
* Advanced Target Management
* Long Range Targeting
* Signature Analysis
* Target Management