- Kills
- 3
- +0 in the last 90 days
- Losses
- 16
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 6%
- ISK destroyed
- 467.5M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 16
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 3
ISK
- Destroyed
- 467.5M
- Lost
- 7.16B
- Balance
- -6.70B
- ISK Efficiency
- 6%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt20.2K
Damage Ratio · 12%
Damage Taken145.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
造成的主要伤害类型
海盗势力:
天使联合企业: 所有伤害类型,以动能和爆炸伤害为主。(赏金超过百万的战列怪开始出现热能伤害为主的怪,其中一种附带强力电伤)
古斯塔斯海盗: 动能和热能伤害。
天蛇: 动能和热能伤害。
血袭者同盟: 电磁和热能伤害。
萨沙共和国: 电磁和热能伤害。
其他势力:
艾玛海军: 电磁和热能伤害。
加达里海军: 动能和热能伤害。
盖伦特海军: 动能和热能伤害。
联邦舰队: 所有伤害类型,以动能和爆炸伤害为主(应该是共和舰队吧)。
攻击应当使用的伤害类型:
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-----------------------------------
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
海盗势力:
天使联合企业: 所有伤害类型,以动能和爆炸伤害为主。(赏金超过百万的战列怪开始出现热能伤害为主的怪,其中一种附带强力电伤)
古斯塔斯海盗: 动能和热能伤害。
天蛇: 动能和热能伤害。
血袭者同盟: 电磁和热能伤害。
萨沙共和国: 电磁和热能伤害。
其他势力:
艾玛海军: 电磁和热能伤害。
加达里海军: 动能和热能伤害。
盖伦特海军: 动能和热能伤害。
联邦舰队: 所有伤害类型,以动能和爆炸伤害为主(应该是共和舰队吧)。
攻击应当使用的伤害类型:
: ▄▌ ▒▄ ░ ▐▄███████▌
▐█▄▌ ▐█▌ ▒ ███▀▄████ ░
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-----------------------------------
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems