- Kills
- 12
- +0 in the last 90 days
- Losses
- 21
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 76%
- ISK destroyed
- 3.18B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 21
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 12
ISK
- Destroyed
- 3.18B
- Lost
- 1.01B
- Balance
- +2.17B
- ISK Efficiency
- 76%
Solo
- Solo Kills
- 1
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt1.6M
Damage Ratio · 92%
Damage Taken147.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Only The dead have seen the end of war.
Since love and fear can hardly coexist together, if we must choose between them, it is far safer to be feared than loved.
To ensure victory the fleet must have confidence in themselves as well as in their commanders.
Kill them all, God will recognise his own
War is the greatest plague that can affect humanity; it destroys religion, it destroys states, it destroys families. Any scourge is preferable to it.
Wars begin when you will, but they do not end when you please.
Since love and fear can hardly coexist together, if we must choose between them, it is far safer to be feared than loved.
To ensure victory the fleet must have confidence in themselves as well as in their commanders.
Kill them all, God will recognise his own
War is the greatest plague that can affect humanity; it destroys religion, it destroys states, it destroys families. Any scourge is preferable to it.
Wars begin when you will, but they do not end when you please.