- Kills
- 10
- +0 in the last 90 days
- Losses
- 6
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 74%
- ISK destroyed
- 694.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 10
- Losses
- 6
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 10
ISK
- Destroyed
- 694.9M
- Lost
- 249.0M
- Balance
- +446.0M
- ISK Efficiency
- 74%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt6.5K
Damage Ratio · 21%
Damage Taken25.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Core Skills for all Pilots
Engineering 5 - maximize power grid
Electronics 5 - maximize CPU
Energy Management 5 - maximize capacitor
Energy Systems Operation 5 - maximize capacitor recharge rate
Energy Grid Upgrades 5 - reduce CPU needed to use power modules
Mechanic 5 - maximize hull strength.
Shield Management 5 - maximize shield strength
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Targeting systems ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive