- Kills
- 2
- +0 in the last 90 days
- Losses
- 80
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 1%
- ISK destroyed
- 697.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 80
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 2
ISK
- Destroyed
- 697.3M
- Lost
- 73.19B
- Balance
- -72.49B
- ISK Efficiency
- 1%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt50.3K
Damage Ratio · 2%
Damage Taken2.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
You will not know me for nothing other then im something.
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. For diplomatic solutions: press F-1
10. If all else fails - get revenge!
a little helpfull info for you it may save you a little time and effort
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
Complexes: maxiumum ship allowed-
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. For diplomatic solutions: press F-1
10. If all else fails - get revenge!
a little helpfull info for you it may save you a little time and effort
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
Complexes: maxiumum ship allowed-