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JonJon01170.80
Pilot

JonJon0117

GallenteGallente
Killboard
Kills
2
+0 in the last 90 days
Losses
80
+0 in the last 90 days
2%
Efficiency
ISK Efficiency 1%
ISK destroyed
697.3M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
2
Losses
80
Danger Ratio
100%
Final Blows
0
Points
2

ISK

Destroyed
697.3M
Lost
73.19B
Balance
-72.49B
ISK Efficiency
1%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt50.3K
Damage Ratio · 2%
Damage Taken2.5M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

You will not know me for nothing other then im something.



Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. For diplomatic solutions: press F-1
10. If all else fails - get revenge!

a little helpfull info for you it may save you a little time and effort
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
Complexes: maxiumum ship allowed-