- Kills
- 462
- +0 in the last 90 days
- Losses
- 134
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 80%
- ISK destroyed
- 96.47B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 462
- Losses
- 134
- Danger Ratio
- 99%
- Final Blows
- 102
- Points
- 462
ISK
- Destroyed
- 96.47B
- Lost
- 23.56B
- Balance
- +72.91B
- ISK Efficiency
- 80%
Solo
- Solo Kills
- 43
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt9.8M
Damage Ratio · 87%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Schweizer
Nein, ich bin nicht am würgen. So klingt es eben, wenn ich rede...
Ich schreibe gerne und viel (beruflich aber auch zum Spass), auch über EVE.
Corp Anfragen
Nicht abgeneigt...suche:
PVE, PVP und getchilltes spielen.
Keine Online-Pflicht
Kein Interesse an Sov-Warfare, CTAs, o. Ä. - been there, done that...
Rules of engagement
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes, it doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportional appliance of force.
Nein, ich bin nicht am würgen. So klingt es eben, wenn ich rede...
Ich schreibe gerne und viel (beruflich aber auch zum Spass), auch über EVE.
Corp Anfragen
Nicht abgeneigt...suche:
PVE, PVP und getchilltes spielen.
Keine Online-Pflicht
Kein Interesse an Sov-Warfare, CTAs, o. Ä. - been there, done that...
Rules of engagement
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes, it doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportional appliance of force.