- Kills
- 874
- +100 in the last 90 days
- Losses
- 66
- +5 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 612.31B
- +13.67B in the last 90 days
- Activity
- High
- 1.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 874
- Losses
- 66
- Danger Ratio
- 98%
- Final Blows
- 32
- Points
- 638
ISK
- Destroyed
- 612.31B
- Lost
- 5.85B
- Balance
- +606.46B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 2
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- High
Damage Dealt7.6M
Damage Ratio · 88%
Damage Taken1.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Amarr - Radar (yellow-coloured jammers)
Caldari - Gravimetric (blue-coloured jammers)
Gallente - Magnetometric (green-coloured jammers)
Minmatar - Ladar (red-coloured jammers)
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic (weak against kinetic)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Navy - Explosive (weak against thermal)
Thukker Tribe - Thermal / Explosive (weak against thermal)
EoM - (weak against Kinetic)
Seven - (weak against Kinetic)
*** Scanning info ***
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14,413 AU
Damage Types to Fire on Enemies:
http://wiki.eveuniversity.org/NPC_Damage_Types
Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive
Mercenaries - Kinetic/Thermal/Explosive
Mordu's Legion - EM/Kinetic/Thermal
Rogue Drones - All Damage Types
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
EOM - EM
https://wiki.eveuniversity.org/Projectile_ammunition
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Caldari - Gravimetric (blue-coloured jammers)
Gallente - Magnetometric (green-coloured jammers)
Minmatar - Ladar (red-coloured jammers)
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic (weak against kinetic)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Navy - Explosive (weak against thermal)
Thukker Tribe - Thermal / Explosive (weak against thermal)
EoM - (weak against Kinetic)
Seven - (weak against Kinetic)
*** Scanning info ***
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14,413 AU
Damage Types to Fire on Enemies:
http://wiki.eveuniversity.org/NPC_Damage_Types
Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive
Mercenaries - Kinetic/Thermal/Explosive
Mordu's Legion - EM/Kinetic/Thermal
Rogue Drones - All Damage Types
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
EOM - EM
https://wiki.eveuniversity.org/Projectile_ammunition
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn