- Kills
- 12
- +0 in the last 90 days
- Losses
- 17
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 78%
- ISK destroyed
- 1.91B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 17
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 12
ISK
- Destroyed
- 1.91B
- Lost
- 539.0M
- Balance
- +1.37B
- ISK Efficiency
- 78%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt10.3K
Damage Ratio · 3%
Damage Taken377.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
CRO
Losing a faction fit tengu
Campin'
God grant me the strength to shoot my enemies dead, the courage to run when when I'm being ganked and the wisdom to know the difference.
Jebac rumenekadulje > davno sam to rekao
Jebac rumenekadulje > i ponavljam opet
Jebac rumenekadulje > true sanshe su zidovi
Damage to deal against:
Angel Cartel: Explosive/Kinetic
Blood Raiders: EM/Thermal
Guristas Pirates: Kinetic/Thermal
Mordu's Legion; Kinetic/EM
Sansha's Nation: EM/Thermal
Serpentis: Kinetic/Thermal
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Kinetic/Thermal
Minmatar: Explosive/Kinetic
What to resist against:
Angel Cartel: 62% Explosive, 22% Kinetic(+ Target Paint)
Blood Raiders: 50% EM, 48% Thermal(+ NOS/Neut/Tracking Disrupt)
Guristas Pirates: 79% Kinetic, 18% Thermal(+ ECM)
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 53% EM, 47% Thermal(+ Tracking Disrupt)
Serpentis: 55% Thermal, 45% Kinetic(+ Sensor Damp)
Losing a faction fit tengu
Campin'
God grant me the strength to shoot my enemies dead, the courage to run when when I'm being ganked and the wisdom to know the difference.
Jebac rumenekadulje > davno sam to rekao
Jebac rumenekadulje > i ponavljam opet
Jebac rumenekadulje > true sanshe su zidovi
Damage to deal against:
Angel Cartel: Explosive/Kinetic
Blood Raiders: EM/Thermal
Guristas Pirates: Kinetic/Thermal
Mordu's Legion; Kinetic/EM
Sansha's Nation: EM/Thermal
Serpentis: Kinetic/Thermal
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Kinetic/Thermal
Minmatar: Explosive/Kinetic
What to resist against:
Angel Cartel: 62% Explosive, 22% Kinetic(+ Target Paint)
Blood Raiders: 50% EM, 48% Thermal(+ NOS/Neut/Tracking Disrupt)
Guristas Pirates: 79% Kinetic, 18% Thermal(+ ECM)
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 53% EM, 47% Thermal(+ Tracking Disrupt)
Serpentis: 55% Thermal, 45% Kinetic(+ Sensor Damp)