- Kills
- 78
- +0 in the last 90 days
- Losses
- 36
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 69%
- ISK destroyed
- 10.47B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 78
- Losses
- 36
- Danger Ratio
- 97%
- Final Blows
- 7
- Points
- 78
ISK
- Destroyed
- 10.47B
- Lost
- 4.60B
- Balance
- +5.86B
- ISK Efficiency
- 69%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt16.0M
Damage Ratio · 98%
Damage Taken380.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
I wear a fez now. Fezes are cool.
Fantastic.... Allons-y... Geronimo...
I don't like apples. Apples are rubbish.
Mummy... Are you my mummy?
Don't blink. Don't even blink. Blink and your dead. Don't turn your back. Don't look away. And don't blink. Good luck.
Everybody lives, Rose. Just this once. Everybody lives.
People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff
Fantastic.... Allons-y... Geronimo...
I don't like apples. Apples are rubbish.
Mummy... Are you my mummy?
Don't blink. Don't even blink. Blink and your dead. Don't turn your back. Don't look away. And don't blink. Good luck.
Everybody lives, Rose. Just this once. Everybody lives.
People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff