- Kills
- 4
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 10%
- ISK destroyed
- 437.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4
- Losses
- 29
- Danger Ratio
- 97%
- Final Blows
- 2
- Points
- 4
ISK
- Destroyed
- 437.9M
- Lost
- 3.76B
- Balance
- -3.32B
- ISK Efficiency
- 10%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt34.0K
Damage Ratio · 10%
Damage Taken310.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
MECH EMPIRE
Burrow < Hideaway < Refuge < Rally Point < Den < Yard < Port < Hub < Haven < Sanctum (hardest)
radar = code
mag= archaeological
ladar = gas
grav= ore
Angel Cartel Exp
Blood Raiders EM/Therm
EoM Kin
Gursitas Kin
Mercenary Therm
Mordu's Legion Therm/Kin
Sansha EM/Therm
Serpentis Therm/Kin
The Syndicate Kin/Therm
Thukker Tribe Exp
When in doubt: Thermal
Burrow < Hideaway < Refuge < Rally Point < Den < Yard < Port < Hub < Haven < Sanctum (hardest)
radar = code
mag= archaeological
ladar = gas
grav= ore
Angel Cartel Exp
Blood Raiders EM/Therm
EoM Kin
Gursitas Kin
Mercenary Therm
Mordu's Legion Therm/Kin
Sansha EM/Therm
Serpentis Therm/Kin
The Syndicate Kin/Therm
Thukker Tribe Exp
When in doubt: Thermal