- Kills
- 351
- +0 in the last 90 days
- Losses
- 51
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 835.96B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 351
- Losses
- 51
- Danger Ratio
- 94%
- Final Blows
- 28
- Points
- 351
ISK
- Destroyed
- 835.96B
- Lost
- 11.35B
- Balance
- +824.61B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 5
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt19.9M
Damage Ratio · 95%
Damage Taken1.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Always Outnumbered, Never Out Gunned!
Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage types
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/thermal
Rogue Drone - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz em/therm / kinetic
Main damage type to shoot at the enemy
Guristas - Kinetic
Serpentis - Thermal
Mordus - Kinetic
Blood - Thermal
Here is a brief list of your traveling options according to security status:
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will