- Kills
- 1
- +0 in the last 90 days
- Losses
- 11
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 17%
- ISK destroyed
- 249.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 11
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 249.6M
- Lost
- 1.23B
- Balance
- -980.1M
- ISK Efficiency
- 17%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt3.2K
Damage Ratio · 3%
Damage Taken117.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
I watched a snail crawl along the edge of a straight razor. That's my dream. It's my nightmare. Crawling, slithering, along the edge of a straight razor … and surviving.
The 'Net is a waste of time, and that's exactly what's right about it.
Learn something new everyday:
The International Code of Signals (Pub 102) publication contains, in a single volume, a description and/or graphic depiction of all signals for visual, sound, and radio communications.
Empire police, intervening when a player with too low security status jumps into high-security space. The exact numbers are:
* -2 and lower: police attacks the player in 1.0 systems.
* -2.5 and lower: police attacks the player in 0.9 systems.
* -3 and lower: police attacks the player in 0.8 systems.
* -3.5 and lower: police attacks the