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Kills
112
+0 in the last 90 days
Losses
127
+0 in the last 90 days
47%
Efficiency
ISK Efficiency 87%
ISK destroyed
12.85B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
112
Losses
127
Danger Ratio
89%
Final Blows
18
Points
112

ISK

Destroyed
12.85B
Lost
1.86B
Balance
+10.98B
ISK Efficiency
87%

Solo

Solo Kills
2
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
14
NPC Loss Ratio
11%
Activity
Inactive
Damage Dealt68.4K
Damage Ratio · 8%
Damage Taken745.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


Main Damage types to resist against npc factions:

Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and thermal.
Ammatar Navy: EM and thermal.
Blood: EM and thermal.
Caldari Navy: Kinetic and thermal.
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: EM and thermal.
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Sansha: EM and thermal.
Serpentis: Kinetic and thermal.
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Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM &a