- Kills
- 112
- +0 in the last 90 days
- Losses
- 127
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 87%
- ISK destroyed
- 12.85B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 112
- Losses
- 127
- Danger Ratio
- 89%
- Final Blows
- 18
- Points
- 112
ISK
- Destroyed
- 12.85B
- Lost
- 1.86B
- Balance
- +10.98B
- ISK Efficiency
- 87%
Solo
- Solo Kills
- 2
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 14
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt68.4K
Damage Ratio · 8%
Damage Taken745.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Main Damage types to resist against npc factions:
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and thermal.
Ammatar Navy: EM and thermal.
Blood: EM and thermal.
Caldari Navy: Kinetic and thermal.
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: EM and thermal.
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Sansha: EM and thermal.
Serpentis: Kinetic and thermal.
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Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM &a