- Kills
- 743
- +0 in the last 90 days
- Losses
- 72
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 655.58B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 743
- Losses
- 72
- Danger Ratio
- 99%
- Final Blows
- 30
- Points
- 743
ISK
- Destroyed
- 655.58B
- Lost
- 21.02B
- Balance
- +634.56B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 14
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt2.6M
Damage Ratio · 75%
Damage Taken863.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
`MARKET HUB:
Jita - 4/4
Amarr - 8
Rens - 6/8
Dodixie - 9/20
Hek - 8/12
Oursulaert - 3
Stacking penalties:
100. 87, 57, 28, 10.5, 3
NPC damage to deal / damage to tank:
Angel cartel: EX / EX 62%, kin 22%
Blood raiders: EM / EM 50%, therm 48%
Guristas pirates: KIN / KIN 79%
Mordu's legion: KIN / KIN 70%, therm 30%
Sansha's nation: EM / EM 53%, therm 47%
Serpentis: KIN / TH 55%, kin 45%
Corporation Standing for Missions:
Level 1 -> 0.0
Level 2 -> 1.0
Level 3 -> 3.0
Level 4 -> 5.0
Level 5 -> 7.0
Faction standing:
-5.0 or below, risk of being attacked by that faction's navy
Security status:
-2.0 or worse will be attacked in 1.0 systems
-2.5 -> 0.9 systems
-3.0 -> 0.8 systems
-3.5 -> 0.7 systems
-4.0 -> 0.6 systems
-4.5 -> 0.5 systems
Jita - 4/4
Amarr - 8
Rens - 6/8
Dodixie - 9/20
Hek - 8/12
Oursulaert - 3
Stacking penalties:
100. 87, 57, 28, 10.5, 3
NPC damage to deal / damage to tank:
Angel cartel: EX / EX 62%, kin 22%
Blood raiders: EM / EM 50%, therm 48%
Guristas pirates: KIN / KIN 79%
Mordu's legion: KIN / KIN 70%, therm 30%
Sansha's nation: EM / EM 53%, therm 47%
Serpentis: KIN / TH 55%, kin 45%
Corporation Standing for Missions:
Level 1 -> 0.0
Level 2 -> 1.0
Level 3 -> 3.0
Level 4 -> 5.0
Level 5 -> 7.0
Faction standing:
-5.0 or below, risk of being attacked by that faction's navy
Security status:
-2.0 or worse will be attacked in 1.0 systems
-2.5 -> 0.9 systems
-3.0 -> 0.8 systems
-3.5 -> 0.7 systems
-4.0 -> 0.6 systems
-4.5 -> 0.5 systems