- Kills
- 881
- +0 in the last 90 days
- Losses
- 72
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 95%
- ISK destroyed
- 177.82B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 881
- Losses
- 72
- Danger Ratio
- 100%
- Final Blows
- 105
- Points
- 881
ISK
- Destroyed
- 177.82B
- Lost
- 8.45B
- Balance
- +169.38B
- ISK Efficiency
- 95%
Solo
- Solo Kills
- 31
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt6.8M
Damage Ratio · 92%
Damage Taken571.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Shields are like clothes,
the first thing to come off.
Armor is like a penis,
works better when hardened.
Structure is like a vagina,
once you're in it,
you're
! ! F U C K E D ! !
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
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the first thing to come off.
Armor is like a penis,
works better when hardened.
Structure is like a vagina,
once you're in it,
you're
! ! F U C K E D ! !
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
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