Pilot
Rock Fellar
GallenteGallente
- Kills
- 483
- +2 in the last 90 days
- Losses
- 88
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 72%
- ISK destroyed
- 155.04B
- +452.5M in the last 90 days
- Activity
- Low
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 483
- Losses
- 88
- Danger Ratio
- 90%
- Final Blows
- 60
- Points
- 481
ISK
- Destroyed
- 155.04B
- Lost
- 59.75B
- Balance
- +95.29B
- ISK Efficiency
- 72%
Solo
- Solo Kills
- 18
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 10%
- Activity
- Low
Damage Dealt5.3M
Damage Ratio · 76%
Damage Taken1.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Mission Reports: https://eve-survival.org/wikka.php?wakka=MissionReports
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Best damage vs NPC ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
s
These Guys hit with: EM/EX/KIN/THERM, Hit them back with:
Angel Cartel: 7/62/22/9, EXP
Blood Raider: 50/0/2/48, EM
Mordu's Legion: 0/0/70/3, KIN
Sansha: 53/0/0/47, KIN
Serpentis: 0/0/45/55, KIN
AMARR: 47/4/7/42, EM/THERM
Caldari: 1/0/51/48, KIN/THERM
Gallente: 1/0/60/39, Therm
Minmitar: 12/50/31/7, Therm
Hardeners to use:
Angel: Kinetic / Explosive
Amarr Navy: EM / Thermal
Gurista, Mordus, Gallente: Kinetic / Thermal
Blood: EM / Thermal
Sansha: EM / Thermal
Serpentis: Kinetic / Thermal
Mercenary: EM / Thermal / (Kinetic missiles)
Caldari navy: Kinetic / Thermal
Khanid: EM / Thermal
Best Damage to NPCs:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Blood - EM / Thermal
Sansha -
* Scanning info *
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Dmg(kin/therm) Cap Range Tracking Falloff
Iron 12 8 -30% 60.0%
Tungsten 16 8 -27% 40.0%
Iridium 16 12 -24% 20.0%
Lead 20 12 -50% 0.0%
Thorium 20 16 -40% -12.5%
Uranium 24 16 -8% -25.0%
Plutonium 24 20 -5% -37.5%
Antimatter 28 20 0% -50.0%
Spike (R) 16 16 0% 80.0% -75%
Javelin (R) 24 32 0% -75.0% 25%
Null (B) 20 24 0% 40.0% -25% 40%
Void (B) 30.8 30.8 0% -25.0% -25% -50%
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Best damage vs NPC ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
s
These Guys hit with: EM/EX/KIN/THERM, Hit them back with:
Angel Cartel: 7/62/22/9, EXP
Blood Raider: 50/0/2/48, EM
Mordu's Legion: 0/0/70/3, KIN
Sansha: 53/0/0/47, KIN
Serpentis: 0/0/45/55, KIN
AMARR: 47/4/7/42, EM/THERM
Caldari: 1/0/51/48, KIN/THERM
Gallente: 1/0/60/39, Therm
Minmitar: 12/50/31/7, Therm
Hardeners to use:
Angel: Kinetic / Explosive
Amarr Navy: EM / Thermal
Gurista, Mordus, Gallente: Kinetic / Thermal
Blood: EM / Thermal
Sansha: EM / Thermal
Serpentis: Kinetic / Thermal
Mercenary: EM / Thermal / (Kinetic missiles)
Caldari navy: Kinetic / Thermal
Khanid: EM / Thermal
Best Damage to NPCs:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Blood - EM / Thermal
Sansha -
* Scanning info *
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Dmg(kin/therm) Cap Range Tracking Falloff
Iron 12 8 -30% 60.0%
Tungsten 16 8 -27% 40.0%
Iridium 16 12 -24% 20.0%
Lead 20 12 -50% 0.0%
Thorium 20 16 -40% -12.5%
Uranium 24 16 -8% -25.0%
Plutonium 24 20 -5% -37.5%
Antimatter 28 20 0% -50.0%
Spike (R) 16 16 0% 80.0% -75%
Javelin (R) 24 32 0% -75.0% 25%
Null (B) 20 24 0% 40.0% -25% 40%
Void (B) 30.8 30.8 0% -25.0% -25% -50%