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Axium Cog
Axium Cog2.30
Created on
Next Birthday
Last Active
Security Status
2.30

Combat Record

Career-long numbers from eve-kill

Combat
Kills
793
Losses
173
Efficiency
82%
Danger Ratio
94%
ISK
Destroyed
579.58B
Lost
17.19B
ISK Efficiency
97%
Balance
+562.39B
Solo
Solo Kills
17
Solo Ratio
2%
Final Blows
85
Points
678
Other
NPC Losses
11
NPC Loss Ratio
6%
Avg Kills/Day
Activity
Medium
Damage
Damage Dealt7.7M
Damage Taken7.0M
Damage Ratio52%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

Hills I Will Kill You On:

*
It's W-Space, not J-Space.
* Blackout was a good idea, implemented poorly.
* Scarcity was a
bad idea, implemented effectively.
*
Big Blue Doughnut is lazy.
* Sov should be implicitly claimed by the most combat-active corporation in the system, calculated at downtime.
* Standings should be between individual pilots, not for corps or alliances. Yes, I know what that would do to ACLs; that's the point.
* BlOps should have a cyno jammer hull as a BS or BC version of Interdiction as a cap/super counter-role.
* Games should be
fun. Don't let zKill ratios prevent you from doing what you love.

Been here since 2008.
If you're new to capsuleer life, and have questions, reach out.

NBSI = Not Blue, Shoot It
N
PSI = Not Purple, Shoot It (not in Fleet)
N
RDS = Not Red, Don't Shoot