Axium Cog
- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 2.30
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 793
- Losses
- 173
- Efficiency
- 82%
- Danger Ratio
- 94%
ISK
- Destroyed
- 579.58B
- Lost
- 17.19B
- ISK Efficiency
- 97%
- Balance
- +562.39B
Solo
- Solo Kills
- 17
- Solo Ratio
- 2%
- Final Blows
- 85
- Points
- 678
Other
- NPC Losses
- 11
- NPC Loss Ratio
- 6%
- Avg Kills/Day
- —
- Activity
- Medium
Damage
Damage Dealt7.7M
Damage Taken7.0M
Damage Ratio52%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Ambition UnlimitedSince Tuesday, 23 December 2025289 Kills54 Losses
Grand Solar TrinitySince Saturday, 25 January 202571 Kills22 Losses
Holey Amarrian InquisitionSince Sunday, 21 April 202467 Kills23 Losses
Space RoombaSince Thursday, 29 February 20240 Kills0 Losses
Ambition UnlimitedSince Saturday, 17 November 2018245 Kills47 Losses
The ScopeSince Saturday, 17 November 20180 Kills0 Losses
Grand Solar TrinitySince Thursday, 4 February 20160 Kills1 Losses
Net 7Since Tuesday, 24 February 20150 Kills2 Losses
The ScopeSince Tuesday, 28 October 20140 Kills0 Losses
Net 7Since Sunday, 10 March 20130 Kills0 Losses
GencoSince Thursday, 7 March 20130 Kills0 Losses
The ScopeSince Thursday, 14 February 20130 Kills0 Losses
GencoSince Wednesday, 19 September 20127 Kills30 Losses
The ScopeSince Monday, 17 September 20120 Kills0 Losses
Halcyon IncorporatedSince Saturday, 28 July 20120 Kills0 Losses
Grand Solar TrinitySince Thursday, 13 October 2011184 Kills7 Losses
The ScopeSince Thursday, 7 April 20110 Kills0 Losses
Net 7Since Monday, 15 December 20082 Kills9 Losses
Federal Navy AcademySince Saturday, 13 December 20080 Kills0 Losses
In-game bio
Hills I Will Kill You On:
*It's W-Space, not J-Space.
* Blackout was a good idea, implemented poorly.
* Scarcity was a bad idea, implemented effectively.
* Big Blue Doughnut is lazy.
* Sov should be implicitly claimed by the most combat-active corporation in the system, calculated at downtime.
* Standings should be between individual pilots, not for corps or alliances. Yes, I know what that would do to ACLs; that's the point.
* BlOps should have a cyno jammer hull as a BS or BC version of Interdiction as a cap/super counter-role.
* Games should be fun. Don't let zKill ratios prevent you from doing what you love.
Been here since 2008.
If you're new to capsuleer life, and have questions, reach out.
NBSI = Not Blue, Shoot It
NPSI = Not Purple, Shoot It (not in Fleet)
NRDS = Not Red, Don't Shoot
*
* Blackout was a good idea, implemented poorly.
* Scarcity was a bad idea, implemented effectively.
* Big Blue Doughnut is lazy.
* Sov should be implicitly claimed by the most combat-active corporation in the system, calculated at downtime.
* Standings should be between individual pilots, not for corps or alliances. Yes, I know what that would do to ACLs; that's the point.
* BlOps should have a cyno jammer hull as a BS or BC version of Interdiction as a cap/super counter-role.
* Games should be fun. Don't let zKill ratios prevent you from doing what you love.
Been here since 2008.
If you're new to capsuleer life, and have questions, reach out.
NBSI = Not Blue, Shoot It
NPSI = Not Purple, Shoot It (not in Fleet)
NRDS = Not Red, Don't Shoot