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Pilot

ando2

GallenteGallente
Killboard
Kills
1
+0 in the last 90 days
Losses
2
+0 in the last 90 days
33%
Efficiency
ISK Efficiency 79%
ISK destroyed
328.7M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1
Losses
2
Danger Ratio
100%
Final Blows
0
Points
1

ISK

Destroyed
328.7M
Lost
88.9M
Balance
+239.8M
ISK Efficiency
79%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt794
Damage Ratio · 5%
Damage Taken16.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

MURPHY'S LAW TO COMBAT

incoming fire has right a way
if the enemy is in range, so are you
don't look conspicuous, it draws fire
if its stupid and it works, it ain't stupid
when in doubt, empty your magazine
the easy way is always mined
try to look important, they may be low on ammo
teamwork is essential, it gives them somebody else to shoot at
never draw fire, it irritates everyone around you
anything you do can get you shot, including doing nothing
never share a weapon pit with anyone braver than you
if your attack is going really well, it's an ambush
no battle plan survives contact with the enemy
your weapon was made dy the lowest bidder
the only thing more accurate then enemy incoming fire is friendly incoming fire
when you have secured an area, don't forget to tell the enemy
make it tough enough for the enemy to get in and you won't be adle to get out
if your short on anything but the enemy, your in a war zone