- Kills
- 1
- +0 in the last 90 days
- Losses
- 2
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 79%
- ISK destroyed
- 328.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 2
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 328.7M
- Lost
- 88.9M
- Balance
- +239.8M
- ISK Efficiency
- 79%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt794
Damage Ratio · 5%
Damage Taken16.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
MURPHY'S LAW TO COMBAT
incoming fire has right a way
if the enemy is in range, so are you
don't look conspicuous, it draws fire
if its stupid and it works, it ain't stupid
when in doubt, empty your magazine
the easy way is always mined
try to look important, they may be low on ammo
teamwork is essential, it gives them somebody else to shoot at
never draw fire, it irritates everyone around you
anything you do can get you shot, including doing nothing
never share a weapon pit with anyone braver than you
if your attack is going really well, it's an ambush
no battle plan survives contact with the enemy
your weapon was made dy the lowest bidder
the only thing more accurate then enemy incoming fire is friendly incoming fire
when you have secured an area, don't forget to tell the enemy
make it tough enough for the enemy to get in and you won't be adle to get out
if your short on anything but the enemy, your in a war zone
incoming fire has right a way
if the enemy is in range, so are you
don't look conspicuous, it draws fire
if its stupid and it works, it ain't stupid
when in doubt, empty your magazine
the easy way is always mined
try to look important, they may be low on ammo
teamwork is essential, it gives them somebody else to shoot at
never draw fire, it irritates everyone around you
anything you do can get you shot, including doing nothing
never share a weapon pit with anyone braver than you
if your attack is going really well, it's an ambush
no battle plan survives contact with the enemy
your weapon was made dy the lowest bidder
the only thing more accurate then enemy incoming fire is friendly incoming fire
when you have secured an area, don't forget to tell the enemy
make it tough enough for the enemy to get in and you won't be adle to get out
if your short on anything but the enemy, your in a war zone