- Kills
- 0
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 674.3M
- Balance
- -674.3M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken65.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Mod Stacking Effectiveness
------------------------
1st Mod = 100%
2nd Mod = 86.9119842%
3rd Mod = 57.1037996%
4th Mod = 28.2469117%
*** Damage types (Hardeners) ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Fed - Therm/Kin
*** Damage types to use ***
Angel: EM (shields) Explosive (Armor), or thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal / Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explo
Gallente Fed - Therm/Kin
Gravimetric: Hidden asteroid belts.
Ladar: Gas Mining Sites
Magnetometric: Archaeology/Salvage Sites
Radar: Hacking S
------------------------
1st Mod = 100%
2nd Mod = 86.9119842%
3rd Mod = 57.1037996%
4th Mod = 28.2469117%
*** Damage types (Hardeners) ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Fed - Therm/Kin
*** Damage types to use ***
Angel: EM (shields) Explosive (Armor), or thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal / Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explo
Gallente Fed - Therm/Kin
Gravimetric: Hidden asteroid belts.
Ladar: Gas Mining Sites
Magnetometric: Archaeology/Salvage Sites
Radar: Hacking S