- Kills
- 58
- +0 in the last 90 days
- Losses
- 74
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 95%
- ISK destroyed
- 143.29B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 58
- Losses
- 74
- Danger Ratio
- 100%
- Final Blows
- 7
- Points
- 58
ISK
- Destroyed
- 143.29B
- Lost
- 7.33B
- Balance
- +135.96B
- ISK Efficiency
- 95%
Solo
- Solo Kills
- 1
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt67.4K
Damage Ratio · 14%
Damage Taken416.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Guristas - Kinetic / Thermal /
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal/ RADAR
Angel - Explosiv / Kinetic (less EM/Thermal)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal/ RADAR
Caldary Navy - Kinetic/Thermal / GRAVIMETRIQUE
Concord - All
Gallente - Kinetic/Thermal/ MAGNETOMETRIQUE
Khanid - EM/Thermal
Maru - EM/Thermal
Mercenary - Kinetik/Thermal
Minmatar - thermal/explosive/ LADAR
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
The Sevens - EM/therm
Zazzmatazz - Kinetic/Thermal
Stacking Penalities
-------------------------------------------
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
6th mod: c(6) = 2,9989473% effectiveness
7th mod: c(7) = 0,5134081% effectiveness
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal/ RADAR
Angel - Explosiv / Kinetic (less EM/Thermal)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal/ RADAR
Caldary Navy - Kinetic/Thermal / GRAVIMETRIQUE
Concord - All
Gallente - Kinetic/Thermal/ MAGNETOMETRIQUE
Khanid - EM/Thermal
Maru - EM/Thermal
Mercenary - Kinetik/Thermal
Minmatar - thermal/explosive/ LADAR
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
The Sevens - EM/therm
Zazzmatazz - Kinetic/Thermal
Stacking Penalities
-------------------------------------------
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
6th mod: c(6) = 2,9989473% effectiveness
7th mod: c(7) = 0,5134081% effectiveness