- Kills
- 4
- +0 in the last 90 days
- Losses
- 23
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 12%
- ISK destroyed
- 270.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4
- Losses
- 23
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 4
ISK
- Destroyed
- 270.3M
- Lost
- 1.90B
- Balance
- -1.62B
- ISK Efficiency
- 12%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt7.3K
Damage Ratio · 2%
Damage Taken398.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage types Dealt **
Gurista/EoM: 75% kin | 25% therm
Angel: 70% exp | 20% kin | 10% em
Sansha/Blood/Amarr: 50% em | 50% therm
Serpentis/Caldari: 50% kin | 50% therm
Gallente: 50% kin | 40% therm | 10% em
Minmatar: 50% exp | 20% em | 20% kin | 10% therm
Mercenaries: 50% therm | 30% kin | 10% exp | 10% em
Rogue drones: 70% exp | 20% kin | 10% therm
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Gurista/EoM: 75% kin | 25% therm
Angel: 70% exp | 20% kin | 10% em
Sansha/Blood/Amarr: 50% em | 50% therm
Serpentis/Caldari: 50% kin | 50% therm
Gallente: 50% kin | 40% therm | 10% em
Minmatar: 50% exp | 20% em | 20% kin | 10% therm
Mercenaries: 50% therm | 30% kin | 10% exp | 10% em
Rogue drones: 70% exp | 20% kin | 10% therm
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn