- Kills
- 78
- +0 in the last 90 days
- Losses
- 46
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 14.10B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 78
- Losses
- 46
- Danger Ratio
- 96%
- Final Blows
- 2
- Points
- 78
ISK
- Destroyed
- 14.10B
- Lost
- 501.1M
- Balance
- +13.60B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt11.8K
Damage Ratio · 12%
Damage Taken90.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
FACTION DAMAGE TO DEAL DAMAGE TO RESIST Electronic Warfare
Angel Cartel Explosive/Kinetic Explosive(62%)/Kinetic(22%) Target Painters
Blood Raiders EM/Thermal EM 50%)/Thermal(48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic/Thermal Kinetic(79%)/Thermal(18%) ECM
Mordu's Legion Kinetic/EM[1] Kinetic(70%)/Thermal(30%)
Rogue Drones EM/Thermal (varies)[2]
Sansha's Nation (missions/anomalies) EM/Thermal EM(53%)/Thermal(47%) Tracking Disruptors
Serpentis Kinetic/Thermal Thermal (55%)/Kinetic (45%) Sensor Dampeners
Equilibrium of Mankind Kinetic[5] Kinetic(74%)/Thermal(26%)
Khanid Kingdom EM/Thermal Thermal/EM
Mercenaries Kinetic/Thermal Kinetic/Thermal
Sleepers (Omni)[4] (Omni)[4] Energy Neutralizers
Sansha's Nation (incursions) Omni)[4] (Omni)4] (all)
Triglavian Collective (abyss) Explosive/Thermal[6] Thermal(60%)/Explosive (40%) (all except ECM)
Triglavian Collective (invasions) Explosive/Thermal (Omni)[4] (all except ECM)
1. Kinetic dmg is best, EM & Th are both ~75% as effective as kKnetic but EM is better against shields and Mordu's ships have active shields so, its better overall. EMP = best projectiles.
2. Rogue Drones tend to vary wildly in what dmg type they deal & are vulnerable to. Low-lvl missions seem to favor EM/Thermal while high-lvl missions favor Explosive/Kinetic. Consult mission reports about the specific mission or explo site before undocking.
3. Refers to CONCORD enemies in certain missions (particularly low- and null-sec). CONCORD ships patrolling high-sec are invincible, so, dmg types they do is irrelevant.
4. "(Omni)" = ships do all dmg types equally, or are equally vulnerable to all dmg types.
5. Em/Th approx 75% as effective as Kinetic. Explosive around 60% compared to Kinetic. EMP = best projectile ammo.
6. Unless in an Electrical or Exotic filament, in which case use EM or Kinetic respectively.
Angel Cartel Explosive/Kinetic Explosive(62%)/Kinetic(22%) Target Painters
Blood Raiders EM/Thermal EM 50%)/Thermal(48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic/Thermal Kinetic(79%)/Thermal(18%) ECM
Mordu's Legion Kinetic/EM[1] Kinetic(70%)/Thermal(30%)
Rogue Drones EM/Thermal (varies)[2]
Sansha's Nation (missions/anomalies) EM/Thermal EM(53%)/Thermal(47%) Tracking Disruptors
Serpentis Kinetic/Thermal Thermal (55%)/Kinetic (45%) Sensor Dampeners
Equilibrium of Mankind Kinetic[5] Kinetic(74%)/Thermal(26%)
Khanid Kingdom EM/Thermal Thermal/EM
Mercenaries Kinetic/Thermal Kinetic/Thermal
Sleepers (Omni)[4] (Omni)[4] Energy Neutralizers
Sansha's Nation (incursions) Omni)[4] (Omni)4] (all)
Triglavian Collective (abyss) Explosive/Thermal[6] Thermal(60%)/Explosive (40%) (all except ECM)
Triglavian Collective (invasions) Explosive/Thermal (Omni)[4] (all except ECM)
1. Kinetic dmg is best, EM & Th are both ~75% as effective as kKnetic but EM is better against shields and Mordu's ships have active shields so, its better overall. EMP = best projectiles.
2. Rogue Drones tend to vary wildly in what dmg type they deal & are vulnerable to. Low-lvl missions seem to favor EM/Thermal while high-lvl missions favor Explosive/Kinetic. Consult mission reports about the specific mission or explo site before undocking.
3. Refers to CONCORD enemies in certain missions (particularly low- and null-sec). CONCORD ships patrolling high-sec are invincible, so, dmg types they do is irrelevant.
4. "(Omni)" = ships do all dmg types equally, or are equally vulnerable to all dmg types.
5. Em/Th approx 75% as effective as Kinetic. Explosive around 60% compared to Kinetic. EMP = best projectile ammo.
6. Unless in an Electrical or Exotic filament, in which case use EM or Kinetic respectively.