- Kills
- 16
- +0 in the last 90 days
- Losses
- 15
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 35.66B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 16
- Losses
- 15
- Danger Ratio
- 93%
- Final Blows
- 1
- Points
- 14
ISK
- Destroyed
- 35.66B
- Lost
- 1.65B
- Balance
- +34.01B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt1.9M
Damage Ratio · 32%
Damage Taken4.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Scanner Type
* LADAR -----------> Gas Clouds
* RADAR -----------> Hacking Sites
* Magnetometric ----> Archeological Sites
* Gravimetric -------> Hidden Asteroid Fields
* Unknown may be scanned by any sensor type,
NPC Damage to Deal Resit
Guristas ----> Kin & Therm Kin (79%) / Therm (18%)
Serpentis ----> Kin & Therm Therm (55%) / Kin (45%
Mordus ------> Kin & EM Kin (70%) / Therm (30%)
Blood -------> EM & Therm EM (50%) / Therm (30%)
Sansha ------> EM & Therm EM (53%) / Therm (47%)
Angel -------> Explo & Kin Explo (62%) / Kin (22%)
Mercenary ---> Kin & Therm Kin / Therm
Dmg Drones Type
EM: ----> Acolyte/Infiltrator/Praetor
THER:----> Hobgoblin/Hammehead/Ogre
KIN: ----> Hornet/Vespa/Wasp
EXP: ----> Warrior/Valkrie/Beserker
Multi-modules penalty:
1st mod: 100% effect
2nd mod: 86,9% effect
3rd mod: 57,1% effect
4th mod: 28,25% effect
5th mod: 10.6% effect
6th mod: 3.0% effect
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt - Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
WHs
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Known Space Designation
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
Wormhole K162 This is the exit point of a wormhole that has been entered.
* LADAR -----------> Gas Clouds
* RADAR -----------> Hacking Sites
* Magnetometric ----> Archeological Sites
* Gravimetric -------> Hidden Asteroid Fields
* Unknown may be scanned by any sensor type,
NPC Damage to Deal Resit
Guristas ----> Kin & Therm Kin (79%) / Therm (18%)
Serpentis ----> Kin & Therm Therm (55%) / Kin (45%
Mordus ------> Kin & EM Kin (70%) / Therm (30%)
Blood -------> EM & Therm EM (50%) / Therm (30%)
Sansha ------> EM & Therm EM (53%) / Therm (47%)
Angel -------> Explo & Kin Explo (62%) / Kin (22%)
Mercenary ---> Kin & Therm Kin / Therm
Dmg Drones Type
EM: ----> Acolyte/Infiltrator/Praetor
THER:----> Hobgoblin/Hammehead/Ogre
KIN: ----> Hornet/Vespa/Wasp
EXP: ----> Warrior/Valkrie/Beserker
Multi-modules penalty:
1st mod: 100% effect
2nd mod: 86,9% effect
3rd mod: 57,1% effect
4th mod: 28,25% effect
5th mod: 10.6% effect
6th mod: 3.0% effect
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt - Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
WHs
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Known Space Designation
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
Wormhole K162 This is the exit point of a wormhole that has been entered.