Pilot
Kilo2Mike Whiskey
MinmatarVherokior
- Kills
- 519
- +0 in the last 90 days
- Losses
- 129
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.34T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 519
- Losses
- 129
- Danger Ratio
- 91%
- Final Blows
- 27
- Points
- 519
ISK
- Destroyed
- 1.34T
- Lost
- 12.42B
- Balance
- +1.33T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 2
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 11
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt3.1M
Damage Ratio · 74%
Damage Taken1.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Damage types of NPCS ***
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood = EM/Thermal
Caldary Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kin/Therm Kinetic mostly
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal (Mostly EM) But tank vs all, mainly Explosive and Kin
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
Thukker = Exp/Therm/Kin
Zazzmatazz = All (heavy kinetic/thermal)
1 Burrow / Drone Collection (easiest)
2 Hideaway / Drone Cluster
3 Refuge / Drone Assembly
4 Den / Drone Gathering
5 Yard / Drone Surveillance
6 Rally Point / Drone Menagerie
7 Port / Drone Herd
8 Hub / Drone Squad
9 Haven / Drone Patrol
10 Sanctum / Drone Horde (hardest)
(Faction) Hidden (anomaly) [easiest]
(Faction) Forsaken (anomaly) [normal]
(Faction) Forlorn (anomaly) [hardest]
https://wiki.eveuniversity.org/Combat_sites
***Hybrid Charges***
From lowest damage, best range, best cap usage to higher/worst/worst
1 Spike (heavy cap usage)
2 Iron (best range)
3 Tungsten
4 Iridium
5 Lead (best cap usage)
6 Thorium
7 Uranium
8 Null
9 Plutonium
10 Antimatter (best kinetic short range)
11 Javelin (best thermal damage, short range)
12 Void (best kinectic, short range)
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood = EM/Thermal
Caldary Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kin/Therm Kinetic mostly
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal (Mostly EM) But tank vs all, mainly Explosive and Kin
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
Thukker = Exp/Therm/Kin
Zazzmatazz = All (heavy kinetic/thermal)
1 Burrow / Drone Collection (easiest)
2 Hideaway / Drone Cluster
3 Refuge / Drone Assembly
4 Den / Drone Gathering
5 Yard / Drone Surveillance
6 Rally Point / Drone Menagerie
7 Port / Drone Herd
8 Hub / Drone Squad
9 Haven / Drone Patrol
10 Sanctum / Drone Horde (hardest)
(Faction) Hidden (anomaly) [easiest]
(Faction) Forsaken (anomaly) [normal]
(Faction) Forlorn (anomaly) [hardest]
https://wiki.eveuniversity.org/Combat_sites
***Hybrid Charges***
From lowest damage, best range, best cap usage to higher/worst/worst
1 Spike (heavy cap usage)
2 Iron (best range)
3 Tungsten
4 Iridium
5 Lead (best cap usage)
6 Thorium
7 Uranium
8 Null
9 Plutonium
10 Antimatter (best kinetic short range)
11 Javelin (best thermal damage, short range)
12 Void (best kinectic, short range)