- Kills
- 107
- +0 in the last 90 days
- Losses
- 111
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 95%
- ISK destroyed
- 442.16B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 107
- Losses
- 111
- Danger Ratio
- 69%
- Final Blows
- 68
- Points
- 107
ISK
- Destroyed
- 442.16B
- Lost
- 22.51B
- Balance
- +419.64B
- ISK Efficiency
- 95%
Solo
- Solo Kills
- 55
- Solo Ratio
- 51%
- Avg Kills/Day
- —
Other
- NPC Losses
- 34
- NPC Loss Ratio
- 31%
- Activity
- Inactive
Damage Dealt1.8M
Damage Ratio · 53%
Damage Taken1.6M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
https://wiki.eveuniversity.org/NPC_damage_types
https://wiki.eveuniversity.org/Combat_sites
https://wiki.eveuniversity.org/The_Magic_14
https://wiki.eveuniversity.org/Ratting_101
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) NOS/Neut, Tracking Disruptor
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal
Sansha's Nation
(missions / anomalies) EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptor
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampener
CONCORD [3] Kinetic / Thermal (Omni) [4]
Equilibrium of Mankind Kinetic[5] Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [4] (Omni) [4] (all)
Sansha's Nation
(incursions) (Omni) [4] (Omni) [4] (all)
Triglavian Collective
(abyss) Explosive / Thermal [6] Thermal (60%) / Explosive (40%) (all except ECM)
Triglavian Collective
(invasions) Explosive / Thermal (Omni) [4] (all except ECM)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) NOS/Neut, Tracking Disruptor
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampener
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painter