- Kills
- 45
- +0 in the last 90 days
- Losses
- 89
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 76.96B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 45
- Losses
- 89
- Danger Ratio
- 92%
- Final Blows
- 11
- Points
- 45
ISK
- Destroyed
- 76.96B
- Lost
- 3.17B
- Balance
- +73.80B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 6
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt10.3M
Damage Ratio · 97%
Damage Taken267.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
CONCORD reaction time:
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
******************************
Wormhole Identification:
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 L005 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702 Z006
Class 4: E175 M001 M609 O128 T405 X877 Y683 Z457
Class 5: C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 G008 R474 S804 U319 U574 V753 W237
SPECIAL:
Class 12: [Thera] F135 F355 L031 M165 T458
Class 13: [Tripnull] A009
******************************
This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
******************************
Damage Types to Deal to NPCs
Angel Cartel - Explosive / Kinetic
Blood Raiders - EM / Thermal
Guristas Pirates - Kinetic / Thermal
Mordu's Legion - Kinetic / EM
Rogue Drones - EM / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Equilibrium of Mankind - Kinetic
Mercenaries - Kinetic / Thermal
Damage Types Dealt by NPCs
Angel Cartel - Explosive (62%) / Kinetic (22%)
Blood Raiders - EM (50%) / Thermal (48%)
Guristas Pirates - Kinetic (79%) / Thermal (18%)
Mordu's Legion - Kinetic (70%) / Thermal (30%)
Rogue Drones - All Types
Sansha's Nation - EM (53%) / Thermal (47%)
Serpentis - Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind - Kinetic (74%) / Thermal (26%)
Mercenaries - Kinetic / Thermal
The 10 Rules of Eve
------------------
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
******************************
Wormhole Identification:
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 L005 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702 Z006
Class 4: E175 M001 M609 O128 T405 X877 Y683 Z457
Class 5: C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 G008 R474 S804 U319 U574 V753 W237
SPECIAL:
Class 12: [Thera] F135 F355 L031 M165 T458
Class 13: [Tripnull] A009
******************************
This wormhole has not yet... More then 24 hours
This wormhole is beginning to decay... Between 24 and 4 hours
This wormhole is reaching the end... Between 4 hours and 15 minutes
This wormhole is on the verge... Less than 15 minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
******************************
Damage Types to Deal to NPCs
Angel Cartel - Explosive / Kinetic
Blood Raiders - EM / Thermal
Guristas Pirates - Kinetic / Thermal
Mordu's Legion - Kinetic / EM
Rogue Drones - EM / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Equilibrium of Mankind - Kinetic
Mercenaries - Kinetic / Thermal
Damage Types Dealt by NPCs
Angel Cartel - Explosive (62%) / Kinetic (22%)
Blood Raiders - EM (50%) / Thermal (48%)
Guristas Pirates - Kinetic (79%) / Thermal (18%)
Mordu's Legion - Kinetic (70%) / Thermal (30%)
Rogue Drones - All Types
Sansha's Nation - EM (53%) / Thermal (47%)
Serpentis - Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind - Kinetic (74%) / Thermal (26%)
Mercenaries - Kinetic / Thermal
The 10 Rules of Eve
------------------
• 1st Rule Of Eve = Never trust anyone.
• 2nd Rule Of Eve = It's always a trap.
• 3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
• 4th Rule Of Eve = Don't fly what you can't replace.
• 5th Rule Of Eve = The only safe place is in station.
• 6th Rule Of Eve = Undock from station can incite PvP aggression.
• 7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
• 8th Rule Of Eve = There is no right way to play.
• 9th Rule Of Eve = Conversation gains Information.
• 10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.