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Yuri Walker0.60
Pilot

Yuri Walker

GallenteGallente
Killboard
Kills
17
+0 in the last 90 days
Losses
18
+0 in the last 90 days
49%
Efficiency
ISK Efficiency 19%
ISK destroyed
5.94B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
17
Losses
18
Danger Ratio
94%
Final Blows
8
Points
17

ISK

Destroyed
5.94B
Lost
25.39B
Balance
-19.44B
ISK Efficiency
19%

Solo

Solo Kills
2
Solo Ratio
12%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
6%
Activity
Inactive
Damage Dealt71.2K
Damage Ratio · 4%
Damage Taken1.7M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Send messages in English or Korean plz

Just enjoying space life, not interested in crazy bullshits


Beginner Fits
Beginner Fits+

Funzinnu's Newbie Overview v3.61(위험지역용)
Overview List
오버뷰 도서관

Concord to respond:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds

NPC Damage Tanks:
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)

** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Kinetic/Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive

Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

Sites:
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum / (hardest