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Aksel Alviss5.00
Killboard
Kills
51
+7 in the last 90 days
Losses
35
+8 in the last 90 days
59%
Efficiency
ISK Efficiency 66%
ISK destroyed
15.49B
+2.60B in the last 90 days
Activity
Low
0.1 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
51
Losses
35
Danger Ratio
97%
Final Blows
11
Points
36

ISK

Destroyed
15.49B
Lost
7.83B
Balance
+7.65B
ISK Efficiency
66%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
3%
Activity
Low
Damage Dealt401.4K
Damage Ratio · 53%
Damage Taken349.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

The MATHEMATICIAN. Fear me! WARNING.... ALL PVP SHIP BUILDS ARE CREATED USING HIGH LEVEL MATH!
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Effective DPS = Raw DPS Fractional Modifier
This "Effective DPS" is the crucial number to determine if your ship can survive incoming damage.
FM = min(1, (S * Vt / E * Ve), (E * Ve / S * Vt)^drf)


Required Raw HP/sec Healing = Raw DPS * min(1, (S * Vt / E * Ve))
Where "Vulnerability" = (Unresisted % of Ship) / 100 = 1 - (minimal resistance of ship / 100)
When using Carrier or Capital Class or Stationary vessels, the formula is simpler:
Required Raw HP/s = Total Raw DPS * Vulnerability
To figure out solo how much total Damage you can take before needing to avoid a skirmish:
(Healing HP/sec * 100) / Vulnerability

Variable Definitions
S: The Signature Radius of your target ship (in meters).
E: The Explosion Radius of the incoming missile type (in meters).
Ve: The Explosion Velocity of the incoming missile type (in m/s).
Vt: The Target Velocity of your ship (in m/s).
drf: The Damage Reduction Factor, an inherent, hidden missile stat that dictates how much speed matters (a value between 0.1 and 1.0).
The function min(1, A, B) ensures that the damage applied can never exceed 100% of potential damage.

MU = Dose / (D'0 × Sc,p × P × WF × TF × ISF)

2. SSD Technique (Source-to-Surface Distance)
Use this formula when the distance from the source to the patient's skin is fixed (usually 100 cm). This uses the Percent Depth Dose (PDD).
MU = Dose / (D'0 × Sc,p × [PDD/100] × WF × TF)
3. SAD Technique (Source-Axis Distance / Isocentric)
Use this formula when the center of the tumor is placed at the machine's isocenter. This uses the Tissue Maximum Ratio (TMR).
MU = Dose / (D'0 × Sc,p × TMR × WF × TF × ISF)

Required Raw HP/sec healing = (Effective DPS) * Vulnerability
Effective DPS = (EFT DPS / 2) * (Hit Chance) + (EFT DPS / 2) * (Hit Chance)
Hit Chance = 0.5 * (1 + Accuracy_bullet)
Accuracy_bullet = exponential term involving (Target Velocity/Tracking Speed) and (Target Sig Radius/Optimal Range/Accuracy Falloff)