- Kills
- 46
- +0 in the last 90 days
- Losses
- 78
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 1.49B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 46
- Losses
- 78
- Danger Ratio
- 90%
- Final Blows
- 34
- Points
- 46
ISK
- Destroyed
- 1.49B
- Lost
- 41.80B
- Balance
- -40.32B
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 18
- Solo Ratio
- 39%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt129.6K
Damage Ratio · 5%
Damage Taken2.3M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Mama Mia, Mama Mia, Mama Mia, let me go!
DED SITES
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Basic Sites
Easiest to Hardest Site
1 2 3
Hidden > Forsaken > Forlorn
Enemies ------ Resists ----------- Damage
Blood Raider --- EM/Thermal ----------- EM
Guristas ------- Kinetic/Thermal ------- Kinetic
Sanshas ------- EM/Thermal ---------- EM
Serpentis ------ Thermal/Kinetic ------- Kinetic
Angel --------- Kinetic/Explosive ------ Explosive
Mordus -------- Kinetic/Thermal ------- Kinetic
Drones -------- Omni Resists --------- EM
Mercenary ----- Omni Resists --------- Thermal
Diminishing Returns
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
What's the point of flying your expensive, fun ships if you can't die a cold, suffocating death in space? Allllready replaced.
DED SITES
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Basic Sites
Easiest to Hardest Site
1 2 3
Hidden > Forsaken > Forlorn
Enemies ------ Resists ----------- Damage
Blood Raider --- EM/Thermal ----------- EM
Guristas ------- Kinetic/Thermal ------- Kinetic
Sanshas ------- EM/Thermal ---------- EM
Serpentis ------ Thermal/Kinetic ------- Kinetic
Angel --------- Kinetic/Explosive ------ Explosive
Mordus -------- Kinetic/Thermal ------- Kinetic
Drones -------- Omni Resists --------- EM
Mercenary ----- Omni Resists --------- Thermal
Diminishing Returns
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
What's the point of flying your expensive, fun ships if you can't die a cold, suffocating death in space? Allllready replaced.