- Kills
- 0
- +0 in the last 90 days
- Losses
- 5
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 5
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 25.40B
- Balance
- -25.40B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken5.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
NPC Name: Weak to: They hit with:
________________________________________________
Angel Cartel Explosive Kinetic/Explosive
Amarr Navy Thermal EM/Thermal
Blood Raiders EM EM/Thermal
Caldari Navy Thermal Kinetic/Thermal
Gallente Thermal Kinetic/Thermal
Guristas Kinetic Kinetic/Thermal
Khanid Thermal EM/Thermal
Minmatar Thermal Thermal/Explosive
Mercenary Thermal/Explosive All
Rogue Drones EM All
Rogue Pirates All EM/Kinetic/Explosive
Sansha EM EM/Thermal
Serpentis Thermal Kinetic/Thermal
Jove None All
Info on wormholes
Life Span of wormholes.
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
Types of wormholes
Class 1 E004 / H121 / P060 / Q317 / V301 / Y790 / Z647 / Z971
Class 2 C125 / D364 / D382 / G024 / I182 / L005 / N766 / R943
Class 3 C247 / L477 / M267 / N968 / O477 / O883 / Z006 / X702
Class 4 E175 / M001 / M609 / O128 / T405 / X877 / Y683 / Z457
Class 5 C008 / H296 / H900 / L614 / M555 / N062 / N432 / N770 / V911
Class 6 A982 / B041 / G008 / R474 / S804 / U319 / U574 / V753 / W237
Class 13 A009
Highsec A641 / B274 / B449 / B520 / D792 / D845 / N110 / S047
Lowsec A239 / C140 / C391 / J244 / N290 / N944 / R051 / U210
Nullsec C248 / E545 / K329 / K346 / S199 / V283 / Z060 / Z142
Thera F135 / F355 / L031 / M164 / T458
Drifter B735 / C414 / R259 / S877 / V928
Main Damage type to shoot at the enemy
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal-Kinetic
Blood - EM-Thermal
Sansha - EM-Thermal
* Scanning info *
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.00)
Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)
________________________________________________
Angel Cartel Explosive Kinetic/Explosive
Amarr Navy Thermal EM/Thermal
Blood Raiders EM EM/Thermal
Caldari Navy Thermal Kinetic/Thermal
Gallente Thermal Kinetic/Thermal
Guristas Kinetic Kinetic/Thermal
Khanid Thermal EM/Thermal
Minmatar Thermal Thermal/Explosive
Mercenary Thermal/Explosive All
Rogue Drones EM All
Rogue Pirates All EM/Kinetic/Explosive
Sansha EM EM/Thermal
Serpentis Thermal Kinetic/Thermal
Jove None All
Info on wormholes
Life Span of wormholes.
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
Types of wormholes
Class 1 E004 / H121 / P060 / Q317 / V301 / Y790 / Z647 / Z971
Class 2 C125 / D364 / D382 / G024 / I182 / L005 / N766 / R943
Class 3 C247 / L477 / M267 / N968 / O477 / O883 / Z006 / X702
Class 4 E175 / M001 / M609 / O128 / T405 / X877 / Y683 / Z457
Class 5 C008 / H296 / H900 / L614 / M555 / N062 / N432 / N770 / V911
Class 6 A982 / B041 / G008 / R474 / S804 / U319 / U574 / V753 / W237
Class 13 A009
Highsec A641 / B274 / B449 / B520 / D792 / D845 / N110 / S047
Lowsec A239 / C140 / C391 / J244 / N290 / N944 / R051 / U210
Nullsec C248 / E545 / K329 / K346 / S199 / V283 / Z060 / Z142
Thera F135 / F355 / L031 / M164 / T458
Drifter B735 / C414 / R259 / S877 / V928
Main Damage type to shoot at the enemy
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal-Kinetic
Blood - EM-Thermal
Sansha - EM-Thermal
* Scanning info *
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.00)
Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)