- Kills
- 35
- +0 in the last 90 days
- Losses
- 412
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 9%
- ISK destroyed
- 950.5M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 35
- Losses
- 412
- Danger Ratio
- 64%
- Final Blows
- 28
- Points
- 35
ISK
- Destroyed
- 950.5M
- Lost
- 9.20B
- Balance
- -8.25B
- ISK Efficiency
- 9%
Solo
- Solo Kills
- 27
- Solo Ratio
- 77%
- Avg Kills/Day
- —
Other
- NPC Losses
- 147
- NPC Loss Ratio
- 36%
- Activity
- Inactive
Damage Dealt30.5K
Damage Ratio · 2%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
your somewhat friendly neighborhood arms dealer and supplier of things
MURPHYS LAW OF EVE
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt -- empty your magazine.!!
4. Overkill works
5. Never share a cockpit with somebody braver than you are
6. If your attack is going really well, it's an ambush
7. No plan survives first contact with the enemy
8. Five second bombs blowup in three seconds
9. Try to look unimportant. The enemy may be low on ammo
10. Don't look conspicuous -- it draws fire
11. Never draw fire -- it irritates the rest of the fleet trying to ghost by a gang larger then yours
12. If you draw fire make sure you sacrifice yourself for the cause
MURPHYS LAW OF EVE
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt -- empty your magazine.!!
4. Overkill works
5. Never share a cockpit with somebody braver than you are
6. If your attack is going really well, it's an ambush
7. No plan survives first contact with the enemy
8. Five second bombs blowup in three seconds
9. Try to look unimportant. The enemy may be low on ammo
10. Don't look conspicuous -- it draws fire
11. Never draw fire -- it irritates the rest of the fleet trying to ghost by a gang larger then yours
12. If you draw fire make sure you sacrifice yourself for the cause