- Kills
- 1
- +0 in the last 90 days
- Losses
- 39
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 10.4M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 39
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 10.4M
- Lost
- 8.77B
- Balance
- -8.75B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 1
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt3.9K
Damage Ratio · 1%
Damage Taken292.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Good - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment"
*Stacking Penalties*
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Damage types ***
Guristas (Mercenary) - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Minmatar Freedom Fighter - only Kinetic
Amarr Navy - EM / Thermal
Mordus Legion - Kinetic / Thermal
The Ten Commandments of Solo PVP
- Thou shall not concern thyself with killboard stats.
- Thou shall not fly a garmur or a worm.
- Thou shall not fit ECM.
- Thou shall not gate camp.
- Thou shall not fly in nullsec without a MWD and nanite paste.
- Thou shall not fear “punching-up” in a 1v1.
- Thou shall not fight in an expensive Pod.
- Thou shall not forget to insure thy ship.
- Thou shall not forget to “gf” in local.
- Thou shall not hesitate to reimburse a new bro’s loss ship.
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Good - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment"
*Stacking Penalties*
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Damage types ***
Guristas (Mercenary) - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Minmatar Freedom Fighter - only Kinetic
Amarr Navy - EM / Thermal
Mordus Legion - Kinetic / Thermal
The Ten Commandments of Solo PVP
- Thou shall not concern thyself with killboard stats.
- Thou shall not fly a garmur or a worm.
- Thou shall not fit ECM.
- Thou shall not gate camp.
- Thou shall not fly in nullsec without a MWD and nanite paste.
- Thou shall not fear “punching-up” in a 1v1.
- Thou shall not fight in an expensive Pod.
- Thou shall not forget to insure thy ship.
- Thou shall not forget to “gf” in local.
- Thou shall not hesitate to reimburse a new bro’s loss ship.