Pilot
Chutzpah Daring
GallenteGallente
- Kills
- 35
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 24.98B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 35
- Losses
- 8
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 35
ISK
- Destroyed
- 24.98B
- Lost
- 209.2M
- Balance
- +24.77B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt10.9K
Damage Ratio · 43%
Damage Taken14.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Faction Damage Offensive Damage Defensive
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%)
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM* Kinetic (70%) / Thermal (30%)
Rogue Drones EM / Thermal (varies) Omni
Sansha's Nation EM / Thermal EM (53%) / Thermal (47%)
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%)
Triglavian Abyss) Explosive / Thermal Thermal (60%) / Explosive (40%)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%)
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%)
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%)
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%)
Amarr Empire (EDENCOM) Thermal / EM EM (58%) / Thermal (42%)
Caldari State (EDENCOM) EM / Explosive EM (51%) / Explosive (44%)
Gallente Federation (EDENCOM) EM / Explosive Kinetic (58%) / Thermal (42%)
Minmatar Republic (EDENCOM) Kinetic / Explosive (Omni) [4]
Commanders
Domination Angel, Dark Blood, Dread Guristas, True Sansha, Shadow Serpentis, Sentient Drone.
Sites
Hideaway < Burrow < Refuge < Den < Yard < Rally Point < Port < Hub < Haven < Sanctum
Hidden < Forsaken < Forlorn
Cluster < Collection < Assembly < Gathering < Surveillance < Menagerie < Herd < Squad < Patrol < Horde