- Kills
- 1,232
- +0 in the last 90 days
- Losses
- 75
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.19T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,232
- Losses
- 75
- Danger Ratio
- 87%
- Final Blows
- 227
- Points
- 1,218
ISK
- Destroyed
- 1.19T
- Lost
- 10.22B
- Balance
- +1.18T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 95
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 10
- NPC Loss Ratio
- 13%
- Activity
- Inactive
Damage Dealt9.0M
Damage Ratio · 90%
Damage Taken1.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Overview List
FW PvP Overview - Defualt Factional Warfare
Alliance Overview V2 - Alliance Operation / Null + Wormhole
FW Lone Wolf Overview v1.2 - Solo FW Overview
( WARNING : Blue Standing is not visible )
Alliance Overview V2.4 - Personalized Overview
Fleet Broadcast Setting
Fleet Gunner
Fleet Logistics
Fleet Hybrid Role
Travel - Upwell Structures, Stations, Suns, Jump gates, Wormholes
Main - Likely same as Travel but includes Foe and Sentry (Depends on your standing settings)
Combat - FW beacons, FW NPCs, Neutrals/Enemies Ships (Depends on your standing settings)
Loot - Wreck, Cargo (No Drones)
Fleet - Ally FW, Fleet members, Blue standings (Depends on your standing settings)
Exit - Sun, Moon, Asteroid Field, Gas site, Jump gates, Stations (NO Upwell structure)
Drone - Combat Drone(+Sentry), Light and Heavy Fighters (Excluded Logistic, Utility and EW)
Mining - Asteroid Field, Moon mines, Gas site
FW PvP Overview - Defualt Factional Warfare
Alliance Overview V2 - Alliance Operation / Null + Wormhole
FW Lone Wolf Overview v1.2 - Solo FW Overview
( WARNING : Blue Standing is not visible )
Alliance Overview V2.4 - Personalized Overview
Fleet Broadcast Setting
Fleet Gunner
Fleet Logistics
Fleet Hybrid Role
Travel - Upwell Structures, Stations, Suns, Jump gates, Wormholes
Main - Likely same as Travel but includes Foe and Sentry (Depends on your standing settings)
Combat - FW beacons, FW NPCs, Neutrals/Enemies Ships (Depends on your standing settings)
Loot - Wreck, Cargo (No Drones)
Fleet - Ally FW, Fleet members, Blue standings (Depends on your standing settings)
Exit - Sun, Moon, Asteroid Field, Gas site, Jump gates, Stations (NO Upwell structure)
Drone - Combat Drone(+Sentry), Light and Heavy Fighters (Excluded Logistic, Utility and EW)
Mining - Asteroid Field, Moon mines, Gas site