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Sic-Semper-Tyrannis5.00
Killboard
Kills
77
+0 in the last 90 days
Losses
177
+0 in the last 90 days
30%
Efficiency
ISK Efficiency 80%
ISK destroyed
63.41B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
77
Losses
177
Danger Ratio
72%
Final Blows
25
Points
77

ISK

Destroyed
63.41B
Lost
16.20B
Balance
+47.22B
ISK Efficiency
80%

Solo

Solo Kills
16
Solo Ratio
21%
Avg Kills/Day
—

Other

NPC Losses
50
NPC Loss Ratio
28%
Activity
Inactive
Damage Dealt1.1M
Damage Ratio · 36%
Damage Taken1.9M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Target Hardener to use Damage to use

Blood Raider -- EM/Thermal ------------ EM
Guristas ----- Kinetic/Thermal --------- Kin
Sanshas ----- EM/Thermal ------------ EM
Serpentis ---- Thermal/Kinetic --------- Kin
Angel ------- All Resis (pri. Expl., Kin.) -- Exp
Mordus ------ Kinetic/Thermal --------- Kin
Rogue Drones - All Resis (pri. Expl., kin) -- EM
Mercenary ---- All Resis (pri. EM, Therm) - Th
Minmatar ---- All Resis -------------- Th (sec. Ex)
Gallente ----- Kinetic/Thermal (sec..EM) - Th
Amarr ------- EM/Thermal ----------- Th
Caldari ------ Kinetic/Thermal --------- Kin
The Seven --- All Resis ------------- Th
EoM -------- Kinetic/Thermal -------- Kin
Khanid ------- EM/Thermal -------------- Th

1. (Faction) Burrow / Drone Collection (easiest)
2. (Faction) Hideaway / Drone Cluster
3. (Faction) Refuge / Drone Assembly
4. (Faction) Den / Drone Gathering
5. (Faction) Yard / Drone Surveillance
6. (Faction) Rally Point / Drone Menagerie
7. (Faction) Port / Drone Herd
8. (Faction) Hub/ Drone Squad
9. (Faction) Haven / Drone Patrol (((( ))))
10. (Faction) Sanctum / Drone Horde (hardest)

*Smallest to Largest Site:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*Easiest to hardest
Hidden > Forsaken > Forlorn

Class 1 E004 H121 P060 Q317 T458 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 L005 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702 Z006
Class 4 E175 M001 M609 O128 T405 X877 Y683 Z457
Class 5 C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 G008 R474 S804 U319 U574 V753 W237
K162 = EXIT!
High Sec A641 B274 B449 B520 D792 D845 N110 Q063 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210 V898
Null Sec C248 E545 K329 K346 Q003 S199 V283 Z060 Z142

Thera F135 F335 L031 M164 (N770?) T458

Unknown C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6

"This wormhole has not yet begun its natural cycle of decay and should last at least another day." means 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." means under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours, not verified.