- Kills
- 6
- +0 in the last 90 days
- Losses
- 79
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 27%
- ISK destroyed
- 830.1M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 6
- Losses
- 79
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 6
ISK
- Destroyed
- 830.1M
- Lost
- 2.29B
- Balance
- -1.46B
- ISK Efficiency
- 27%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt785.5K
Damage Ratio · 68%
Damage Taken368.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magneto
Amarr - Radar
Enemies ------- Hardener to use ------ Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
1 Burrow .. 2 Hideaway .. 3 Refuge .. 4 Rally Point .. 5 Den
..6 Yard .. 7 Port .. 8 Hub .. 9 Haven .. 10 Sanctum
Caldary - Gravimetric
Gallente - Magneto
Amarr - Radar
Enemies ------- Hardener to use ------ Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
1 Burrow .. 2 Hideaway .. 3 Refuge .. 4 Rally Point .. 5 Den
..6 Yard .. 7 Port .. 8 Hub .. 9 Haven .. 10 Sanctum