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Killboard
Kills
31
+0 in the last 90 days
Losses
52
+0 in the last 90 days
37%
Efficiency
ISK Efficiency 27%
ISK destroyed
4.66B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
31
Losses
52
Danger Ratio
73%
Final Blows
11
Points
10

ISK

Destroyed
4.66B
Lost
12.47B
Balance
-7.81B
ISK Efficiency
27%

Solo

Solo Kills
4
Solo Ratio
13%
Avg Kills/Day
—

Other

NPC Losses
14
NPC Loss Ratio
27%
Activity
Inactive
Damage Dealt388.9K
Damage Ratio · 22%
Damage Taken1.4M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage Types Dealt
Amarr Empire – 47% EM, 53% Therm
Angel Cartel – 11% EM, 17% Kin, 72% Exp
Blood Raiders – 49% EM, 46% Therm, 5% Kin
Caldari State – 46% Therm, 54% Kin
CONCORD – 39% EM, 9.5% Therm, 28% Kin, 23% Exp
EoM – 26% Therm, 74% Kin
Gallente – 1% EM, 40% Therm, 58% Kin
Guristas – 14% Therm, 86% Kin
Khanid – 52% EM, 39.5% Therm, 7.5% Kin, 0.8% Exp
Mercenary – 7% EM, 50% Therm, 34% Kin, 9% Exp (except commanders who do Therm/Exp)
Minmatar – 18% EM, 9% Therm, 24% Kin, 48% Exp
Mordus – 2.6% EM, 16% Therm, 81% Kin
Rogue Drones – 6% EM, 6% Therm, 20% Kin, 68% Exp
Sansha’s Nation – 55% EM, 45% Therm
Serpentis – 55% Thermal, 45% Kin
Thukker – 18% Thermal, 3% Kinetic, 79% Exp

1: Z971 H121 Z647 V301 P060 Y790 Q317 E004 (16H)
2: R943 C125 D382 I182 N766 D364 G024 L005 (16H)
3: X702(24H) O883 O477 N968 C247 M267 L477 Z006 (16H)
4: O128 M609 Y683 T405 X877 E175 Z457 M001 (16H)
5: N432 M555 L614 N062 N770 H900 H296 V911(24H) C008(16H)
6: B041 U319(48H) S804 R474 A982 U574 V753 W237(24H) G008(16H)
12: F135 F355 L031 M164 T458 F353 (Thera)
13: A009 (Shattered)
Hi: B449 A641 Q063(16H) N110 B274 S047 D845 D792(24H) B520(48H)
Low: V898 R051(16H) N944 J244 A239 U210 N290 C140(24H) C391(48H)
Null: Q003 E587(16H) S199 V283 Z060 E545 K346 K329 Z142(24H) C248(48H)
Combat Anomalies
Level 1 = Anomaly Class (easiest)
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
Class 1 = Hideaway(easiest)
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum(Hardest)