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Haffaz Aladeen-0.20
Pilot

Haffaz Aladeen

GallenteGallente
Killboard
Kills
17
+0 in the last 90 days
Losses
12
+0 in the last 90 days
59%
Efficiency
ISK Efficiency 86%
ISK destroyed
1.31B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
17
Losses
12
Danger Ratio
100%
Final Blows
2
Points
17

ISK

Destroyed
1.31B
Lost
217.5M
Balance
+1.09B
ISK Efficiency
86%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt8.6K
Damage Ratio · 11%
Damage Taken70.1K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

The Muninn is a durable and powerful ship that has become one of the mainline subcapital ships used in large-scale nullsec warfare. Like other Heavy Assault Cruisers, it is faster and nimbler than battlecruisers and battleships. Strong and fairly even Tech 2 shield resists plus the ability to fit an Assault Damage Control let it take a lot of burst damage. Since the Muninn mounts projectile turrets, pilots can swap between different types of ammo to target different enemy damage type weaknesses.

These qualities together have made the Muninn a consistently popular ship for large, long-ranged PvP fleets, using artillery. Artillery's high alpha damage—the highest damage-per-shot potential of any turret type—lets a Muninn fleet one-shot enemy targets. This makes them difficult to counter with logistics ships, as they can sometimes delete targets before logistics ships can lock them up.

The Muninn is not without its weaknesses. With only four mid slots, it cannot effectively fit tackle or utility modules and a strong shield tank at once. When fitted for range, the Muninn's artillery will be outranged by the very longest-ranged competitor turrets, railguns. It is also simply a more expensive and skill-point-intensive ship than some other ships used in this "sniping" fleet role, such as the Ferox. The Muninn therefore loses efficiency in very large fleets, where artillery volleys would result in significant overkill, the Muninn itself can be killed in one shot, and fights can expand beyond artillery range; in those situations, railgun-toting ships such as the Eagle and Ferox become more popular.