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Georgi Eve Online5.00
Killboard
Kills
608
+5 in the last 90 days
Losses
241
+3 in the last 90 days
72%
Efficiency
ISK Efficiency 80%
ISK destroyed
371.88B
+7.82B in the last 90 days
Activity
Low
0.1 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
608
Losses
241
Danger Ratio
82%
Final Blows
196
Points
544

ISK

Destroyed
371.88B
Lost
90.16B
Balance
+281.71B
ISK Efficiency
80%

Solo

Solo Kills
112
Solo Ratio
18%
Avg Kills/Day
—

Other

NPC Losses
43
NPC Loss Ratio
18%
Activity
Low
Damage Dealt939.6K
Damage Ratio · 25%
Damage Taken2.7M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Pilots from the Republic Military School's Center for Combat Studies are known for their creative approach to battle tactics.

Faction - Hardener To Use - Ammo to use against
Amarr Navy - EM / Thermal - EM / Thermal
Blood Raider - EM / Thermal - EM
Caldari - Kinetic / Thermal - Kinetic
Concord - Em / All Dmg Types - Thermal
Drone - All 4 - EM
EOM - Kinetic / Thermal - Thermal
Gallente - Kinetic / Thermal - Thermal
Guristas - Kinetic / Thermal - Kinetic
Khanid - Em / Thermal - Thermal
Minmatar - Thermal / Explosive - Thermal
Mercenary - All 4 - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sanshas Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Kinetic

Sensors:
Gravimetric (Caldari)
Ladar (Minmatar)
Magnitometric (Gallente)
Radar (Amarr)


Depends what you're trying to achieve.
Turrets
Pulse lasers for rapid fire, short-medium range.
Beam lasers for long range high alpha lower DPS.
Taychons (a type of beam laser) for very long range with high alpha. Extremely difficult to fit.
Crystals
(In order of range, short to long)
Multifrequency
Gamma
Xray
Ultraviolet
Standard
Infrared
Microwave
Radio
Different crystals have different EM/Therm damage ratios. Long range Crystals do less damage. Some crystals require more capacitor than others. Faction crystals break with usage like t2 crystals, although they last about 4x as long.
Wormhole Class
C1 = Blue Green
C2 = Blue
C3 = Grey
C4 = Orange
C5 = Black with some Red
C6 = Black and Red
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
WH Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours