- Kills
- 3
- +0 in the last 90 days
- Losses
- 15
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 5%
- ISK destroyed
- 39.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 15
- Danger Ratio
- 100%
- Final Blows
- 3
- Points
- 3
ISK
- Destroyed
- 39.9M
- Lost
- 813.8M
- Balance
- -773.9M
- ISK Efficiency
- 5%
Solo
- Solo Kills
- 3
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt142.5K
Damage Ratio · 31%
Damage Taken315.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
SHIP FITTING
https://www.youtube.com/watch?v=NPeo-f4kXoQ
EVEMON
https://forums.eveonline.com/t/evemon-4-0-20-esi-edition/75953
HOW TO SKILL TRAIN FAST!
https://www.youtube.com/watch?v=NudF2dMVZ00
BUY/SELL BULK
http://evepraisal.com/a/1687w8
PLANETARY INTERACTION
http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf
Damage to do (Damage to Resist)
----- -----
Angel -------- Ex (Ex/Ki)
Amarr -------- EM/Th (EM/Th)
Blood Raiders - EM (Em/Th)
Caldari ------- Kin/Th (Ki/Th)
CONCORD** -- Th (All)*
Gallente ------ Th (Ki/Th)
Guristas ----- Ki (Ki/Th)
Khanid ------- Th (EM/Th)
Mimintar ----- Th (Ex/Ki)
Mercenary ----- Th (EM/Th/Ki)
Mordus ------- Ki (Ki/Th)
Odamian ------ All* (Ki/Th)
Drones ------- EM (All)*
Rogue Pirates -- All* (EM/Ex/Ki)
Sansha ------- EM (EM/Th)
Serpentis ----- Ki (Th/Ki)
----- -----
Concord to respond:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
-----
Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
-----
Stacking Penalty:
Module #1 applies 100% of bonus
Module #2 applies 87% of bonus
Module #3 applies 57% of bonus
Module #4 applies 28% of bonus
Module #5 applies 11% of bonus
Combat Sites:
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum (hardest