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Justin Killing5.00
Pilot

Justin Killing

MinmatarSebiestor
Killboard
Kills
3
+0 in the last 90 days
Losses
15
+0 in the last 90 days
17%
Efficiency
ISK Efficiency 5%
ISK destroyed
39.9M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
3
Losses
15
Danger Ratio
100%
Final Blows
3
Points
3

ISK

Destroyed
39.9M
Lost
813.8M
Balance
-773.9M
ISK Efficiency
5%

Solo

Solo Kills
3
Solo Ratio
100%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt142.5K
Damage Ratio · 31%
Damage Taken315.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


SHIP FITTING
https://www.youtube.com/watch?v=NPeo-f4kXoQ

EVEMON
https://forums.eveonline.com/t/evemon-4-0-20-esi-edition/75953

HOW TO SKILL TRAIN FAST!
https://www.youtube.com/watch?v=NudF2dMVZ00

BUY/SELL BULK
http://evepraisal.com/a/1687w8

PLANETARY INTERACTION
http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf

Damage to do (Damage to Resist)
----- -----
Angel -------- Ex (Ex/Ki)
Amarr -------- EM/Th (EM/Th)
Blood Raiders - EM (Em/Th)
Caldari ------- Kin/Th (Ki/Th)
CONCORD** -- Th (All)*
Gallente ------ Th (Ki/Th)
Guristas ----- Ki (Ki/Th)
Khanid ------- Th (EM/Th)
Mimintar ----- Th (Ex/Ki)
Mercenary ----- Th (EM/Th/Ki)
Mordus ------- Ki (Ki/Th)
Odamian ------ All* (Ki/Th)
Drones ------- EM (All)*
Rogue Pirates -- All* (EM/Ex/Ki)
Sansha ------- EM (EM/Th)
Serpentis ----- Ki (Th/Ki)
----- -----
Concord to respond:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
-----
Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
-----
Stacking Penalty:
Module #1 applies 100% of bonus
Module #2 applies 87% of bonus
Module #3 applies 57% of bonus
Module #4 applies 28% of bonus
Module #5 applies 11% of bonus

Combat Sites:
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum (hardest