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Kills
1,224
+0 in the last 90 days
Losses
122
+0 in the last 90 days
91%
Efficiency
ISK Efficiency 99%
ISK destroyed
746.63B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1,224
Losses
122
Danger Ratio
96%
Final Blows
75
Points
872

ISK

Destroyed
746.63B
Lost
7.01B
Balance
+739.63B
ISK Efficiency
99%

Solo

Solo Kills
23
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
5
NPC Loss Ratio
4%
Activity
Inactive
Damage Dealt3.8M
Damage Ratio · 74%
Damage Taken1.4M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

USEFUL NOTES:

Damage types
# Guristas - Kinetic / Thermal
# Serpentis - Thermal / Kinetic
# Blood Raider - Thermal / EM
# Sansha's Nation - EM / Thermal
# Angel Cartel - Kinetic / Explosive / Thermal
# Minmatar Fleet - Thermal / Explosive
# Amarr Navy - EM / Thermal

Best damage to do to NPCs
# Angel Cartel - Explosive
# Blood Raiders - EM/Thermal
# EoM - Kinetic
# Guristas - Kinetic
# Mercenary - Thermal
# Mordu's Legion - Thermal/Kinetic
# Sansha - EM/Thermal
# Serpentis - Thermal/Kinetic
# The Syndicate - Kinetic/Thermal
# Thukker Tribe - Explosive
# Rogue Drones - EM/Thermal

Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

CONCORD Reaction Times by Security Status
1.0 - 2.0s
0.9 - 5.5s
0.8 - 9.0s
0.7 - 13.0s
0.6 - 16.5s
0.5 - 20.0s

Security Standing Restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in
0.9 sec systems
Below -3 = not in
0.8 sec systems
Below -3.5 = not in
0.7 sec systems
Below -4 = not in
0.6 sec systems
Below -4.5 = not in
0.5 sec systems