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D0RA The Destroyer
D0RA The Destroyer4.90
Created on
Next Birthday
Last Active
Security Status
4.90

Combat Record

Career-long numbers from eve-kill

Combat
Kills
7,042
Losses
291
Efficiency
96%
Danger Ratio
87%
ISK
Destroyed
3.54T
Lost
38.81B
ISK Efficiency
99%
Balance
+3.51T
Solo
Solo Kills
1,585
Solo Ratio
23%
Final Blows
2,018
Points
4,822
Other
NPC Losses
38
NPC Loss Ratio
13%
Avg Kills/Day
Activity
Very High
Damage
Damage Dealt106.7M
Damage Taken6.6M
Damage Ratio94%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

Types of Anomalies (not DED)
1/10 = (Faction) Hideaway/Drone Cluster
2/10 = (Faction) Burrow/Drone Collection
3/10 = (Faction) Refuge/Drone Assembly
4/10 = (Faction) Den/Drone Gathering
5/10 = (Faction) Yard/Drone Surveillance
6/10 = (Faction) Rally Point/Drone Menagerie
7/10 = (Faction) Port/Drone Herd
8/10 = (Faction) Hub/Drone Squad
9/10 = (Faction) Have/nDrone Patrol
10/10 =(Faction) Sanctum/Drone Horde(hard)

Enemy/ Hardener to use/ Damage to use
Blood Raider -- EM/Therm -- EM
Guristas ----- Kin/Therm -- Kin
Sanshas ----- EM/Therm -- EM
Serpentis --- Therm/Kin -- Kin
Angel ------- Explos/Kin -- Explo
Mordus ------ Kin/Therm -- Kin
Rogue Drones - All Resist -- EM
Mercenary ---- All Resist -- Therm
Minmatar ---- All Resist -- Therm/Explo
Gallente ----- Kin/Therm -- Therm
Amarr ------- EM/Therm -- Kin
Caldari ------ Kin/Therm -- Kin

Class1 E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class2 C125 D364 D382 G024 I182 L005 N766 R943
Class3 C247 L477 M267 N968 O477 O883 X702
Class4 E175 M001 M609 O128 T405 X877 Y683 Z457
Class5 C008 H296 H900 L614 M555 N062 N432 N770 V911
Class6 A982 B041 R474 S804 U319 U574 V753 W237
Thera F135 F355 L031 M164 T450
H/Sec A641 B274 B449 B520 D792 D845 N110 S047
L/Sec A239 C140 C391 J244 N290 N944 R051 U210
N/Sec C248 E545 K329 K346 Q003 S199 V283 Z060 Z142

1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt - Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
9. If all else fails - get revenge
10. If the ship is bigger than u, poke and then run.