- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)
Targeting systems
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Main Damage type to shoot at the enemy
Guristas/Pith - Kinetic
Serpentis/Core - Kinetic & Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
EoM - Kinetic
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
EoM - Thermal / Kinetic
Stacking penalties (Of Same Modules)
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
Drones (Light/Medium/Heavy)
EM - Acolyte/infiltrator/Praetor
THER - Hob/Hammer/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Berserker
Abyssal
Weather Type Penalty Type (strength defined by level above) Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Drones
Electrical = Amarr Drones (EM)
Firestorm = Gallente Drones (Thermal)
Gamma = Minmatar Drones (Explosive)
Exotic = Caldari Drones (Kinetic)
Starving Energy Neutralizers
Striking Generic Damage Dealer
Harrowing Target Painting
Anchoring Warp Scramblers
Renewing Strong remote repairs
Blinding Sensor Dampening
Ghosting Turret and Missile Disruption
Concord Response Times:
0.5 - 19 Seconds
0.6 - 10 Seconds
0.7 - 5 Seconds
0.8 - 2 Seconds
0.9 - 0.5 Seconds
1.0 - Instant
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)
Targeting systems
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Main Damage type to shoot at the enemy
Guristas/Pith - Kinetic
Serpentis/Core - Kinetic & Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
EoM - Kinetic
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
EoM - Thermal / Kinetic
Stacking penalties (Of Same Modules)
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
Drones (Light/Medium/Heavy)
EM - Acolyte/infiltrator/Praetor
THER - Hob/Hammer/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Berserker
Abyssal
Weather Type Penalty Type (strength defined by level above) Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Drones
Electrical = Amarr Drones (EM)
Firestorm = Gallente Drones (Thermal)
Gamma = Minmatar Drones (Explosive)
Exotic = Caldari Drones (Kinetic)
Starving Energy Neutralizers
Striking Generic Damage Dealer
Harrowing Target Painting
Anchoring Warp Scramblers
Renewing Strong remote repairs
Blinding Sensor Dampening
Ghosting Turret and Missile Disruption
Concord Response Times:
0.5 - 19 Seconds
0.6 - 10 Seconds
0.7 - 5 Seconds
0.8 - 2 Seconds
0.9 - 0.5 Seconds
1.0 - Instant