Pilot
Huge Chocks
AmarrNi-Kunni
- Kills
- 10
- +0 in the last 90 days
- Losses
- 1
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 81%
- ISK destroyed
- 433.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 10
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 3
- Points
- 3
ISK
- Destroyed
- 433.0M
- Lost
- 103.2M
- Balance
- +329.8M
- ISK Efficiency
- 81%
Solo
- Solo Kills
- 1
- Solo Ratio
- 10%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt14.7K
Damage Ratio · 64%
Damage Taken8.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Huge Chocks is a low-security mercenary known across Eve Online for his unpredictable style of combat and his unquestionable ability to drink far more than any sane pilot. Unlike his disciplined mercenary peers, Chocks prefers to stumble into battles after a few too many drinks, forgetting who he's supposed to be fighting while picking random fights with anyone who looks at him funny. His combat strategy? Simple: drink, get close to the enemy, forget the plan, and crash into things. Somehow, this haphazard approach has kept him alive long enough to build a bizarre kill count and an even stranger reputation.
Chocks’ approach to mercenary work is less about tactics and more about chaos and pure luck. He’s known for accidentally attacking allies, misfiring on enemies, and somehow surviving every bizarre encounter. His allies can never quite figure out if he's a disaster waiting to happen or the best worst thing to have on your side. One thing is for certain: you don’t want him as your wingman unless you’re prepared to embrace the complete lack of a coherent battle plan.
Despite his erratic combat style, Chocks is a legend in low-sec, mostly for his ability to make friends in the strangest places—usually with pirates, after a few rounds of drinks. He’s the mercenary who might not be the sharpest in a fight, but he sure knows how to keep the bar lively. If you run into him, be prepared for an odd mix of combat and partying, and always make sure your drink is far out of his reach.
Chocks’ approach to mercenary work is less about tactics and more about chaos and pure luck. He’s known for accidentally attacking allies, misfiring on enemies, and somehow surviving every bizarre encounter. His allies can never quite figure out if he's a disaster waiting to happen or the best worst thing to have on your side. One thing is for certain: you don’t want him as your wingman unless you’re prepared to embrace the complete lack of a coherent battle plan.
Despite his erratic combat style, Chocks is a legend in low-sec, mostly for his ability to make friends in the strangest places—usually with pirates, after a few rounds of drinks. He’s the mercenary who might not be the sharpest in a fight, but he sure knows how to keep the bar lively. If you run into him, be prepared for an odd mix of combat and partying, and always make sure your drink is far out of his reach.